otya128
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4b41376cb5
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Implement SPSET(3)
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2016-12-31 20:09:38 +09:00 |
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otya128
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bc11fddd02
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Add sprite argument check
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2016-12-31 17:41:24 +09:00 |
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otya128
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94876609de
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Implement SPLINK(2)
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2016-12-31 16:53:56 +09:00 |
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otya128
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87e5c76542
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Fix SPCHR to synchronize
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2016-12-31 14:17:30 +09:00 |
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otya128
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4eb6a1fc98
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Implement CALL SPRITE
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2016-12-31 13:40:44 +09:00 |
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otya128
|
0899286b1f
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Implement SPFUNC
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2016-12-31 11:35:32 +09:00 |
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otya128
|
ff19e614c4
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Add SPSET check
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2016-12-30 21:01:25 +09:00 |
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otya128
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5279e5c62e
|
Implement SPUSED
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2016-12-30 20:51:10 +09:00 |
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otya128
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735b632f52
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Fix SPCLR
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2016-12-29 21:27:16 +09:00 |
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otya128
|
8af9c64396
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Fix ACLS
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2016-12-29 21:22:06 +09:00 |
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otya128
|
7746dac4bb
|
Fix SPLINK
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2016-12-24 15:01:03 +09:00 |
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otya128
|
2afa70943d
|
Fix z-sort
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2016-12-24 14:44:53 +09:00 |
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otya128
|
28a0d8b7e2
|
Implement SPSET (5),(6)
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2016-12-23 20:01:38 +09:00 |
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otya128
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ec27f9df15
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Fix SPHITSP
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2016-12-23 16:05:28 +09:00 |
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otya128
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7f5813d420
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Don't use HOMEX,Y in SPHITSP
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2016-12-23 15:58:27 +09:00 |
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otya128
|
82781a9dd2
|
Fix SPCOL
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2016-12-23 15:51:42 +09:00 |
|
otya128
|
eacf57205e
|
Fix SPOFS
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2016-12-23 15:26:39 +09:00 |
|
otya128
|
4ca392b40b
|
Fix SPANIM
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2016-12-23 15:05:48 +09:00 |
|
otya128
|
97d057aabc
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Fix XSCREEN 6 sprite rendering
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2016-12-16 22:56:14 +09:00 |
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otya128
|
3b1fcde204
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Fix sprite v/h flag
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2016-12-15 19:56:37 +09:00 |
|
otya128
|
992e42f9d8
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Fix sprite rendering
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2016-12-14 21:07:03 +09:00 |
|
otya128
|
8faa3242b2
|
Fix BG/SPPAGE
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2016-12-10 22:31:36 +09:00 |
|
otya128
|
c7df894678
|
Fix sprite
|
2016-12-10 20:50:18 +09:00 |
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otya128
|
3d068e3fef
|
Implement SPCLIP, Fix Sprite for BIG
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2016-12-10 18:42:07 +09:00 |
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otya128
|
d9161a07e0
|
Implement BG/SPPAGE
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2016-12-07 23:04:20 +09:00 |
|
otya128
|
6a3f15b96b
|
Fix SPVAR initialization
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2016-12-07 21:48:39 +09:00 |
|
otya128
|
6e8a4bc396
|
Fix SPCHR
|
2016-12-06 19:10:22 +09:00 |
|
otya128
|
b2b9779eea
|
Implement SPDEF id OUT ...
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2016-12-06 18:39:56 +09:00 |
|
otya128
|
16a0fbd83a
|
Fix XSCREEN4 sprite animation
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2016-12-05 23:59:54 +09:00 |
|
otya128
|
965ece4db0
|
Fix XSCREEN4 sprite rendering
|
2016-12-05 22:59:36 +09:00 |
|
otya128
|
2f7a8fedf1
|
Fix sprite visibility
|
2016-12-04 20:07:55 +09:00 |
|
otya128
|
4fb9c55cec
|
Implement VISIBLE
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2016-12-04 18:43:30 +09:00 |
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otya128
|
17a12f6336
|
Remove static ctor
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2016-12-04 15:09:22 +09:00 |
|
otya128
|
fbd7471b0e
|
Extract graphic class
|
2016-12-03 13:35:13 +09:00 |
|
otya128
|
57de8e07d3
|
SPANIMのアニメーション対象指定が小文字にも対応した、IllegalFunctionCallを出すようにした
|
2016-09-01 19:35:10 +09:00 |
|
otya128
|
eb1dc538ee
|
スプライトの回転が逆になっていた問題を修正
|
2016-08-31 00:13:46 +09:00 |
|
otya128
|
e3487276b9
|
NAMIが正常に表示されるようにした/RUN,CONT,スロットを実装
|
2016-02-23 18:23:42 +09:00 |
|
otya128
|
0deea64fc4
|
Z座標計算方法変えた
|
2016-02-22 21:25:20 +09:00 |
|
otya128
|
15f0dca3ea
|
描画をいじりRelease
|
2016-02-22 20:23:20 +09:00 |
|
otya128
|
9be57613f4
|
SPANIMの挙動を変更,SPDEFの挙動を修正,GAME7が動くようになった
|
2015-08-30 09:49:41 +09:00 |
|
otya128
|
d87361d1b0
|
SPANIMの訂正とVALの超高速化
|
2015-08-29 20:50:11 +09:00 |
|
otya128
|
4525728dd5
|
関数内でローカル変数やグローバル変数にアクセスできなかった問題を修正,BGFILL,SPCHK,SPVARなど実装
|
2015-08-29 16:23:41 +09:00 |
|
otya128
|
d05166a3b9
|
GOTO expr,GOSUB expr実装
|
2015-08-29 13:38:03 +09:00 |
|
otya128
|
cc3f18ee9a
|
SPHITSP実装
|
2015-08-29 13:07:41 +09:00 |
|
otya128
|
7893411842
|
SPHITSP実装
|
2015-08-29 12:02:22 +09:00 |
|
otya128
|
015ee96197
|
SPCOLを定義
|
2015-08-29 11:51:45 +09:00 |
|
otya128
|
61c1fd06f4
|
SPLINK,SPOFS OUT実装,BuiltinFunctionクラスをオーバーロード対応にした
|
2015-08-28 18:34:38 +09:00 |
|
otya128
|
7eabb17a22
|
SNAKE-DR.が動くようになった.SPCOLOR実装GPAINT実装
|
2015-08-27 19:08:09 +09:00 |
|
otya128
|
9ebb872c51
|
さらに修正
|
2015-08-26 22:13:08 +09:00 |
|
otya128
|
895c120892
|
SPHOMEのバグ修正とLinuxでコンパイル通るようにした
|
2015-08-26 13:44:43 +09:00 |
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