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SPHOMEのバグ修正とLinuxでコンパイル通るようにした

This commit is contained in:
otya128
2015-08-26 13:44:43 +09:00
parent aa27d88c24
commit 895c120892
3 changed files with 7 additions and 7 deletions

View File

@@ -490,6 +490,7 @@ class Compiler
break;
}
}
goto default;
default:
stderr.writeln("ERROR");
break;

View File

@@ -472,7 +472,7 @@ class PetitComputer
int keybufferpos;
int keybufferlen;
//解析した結果キー入力のバッファは127くらい
wchar[] keybuffer = new wchar[128];
wchar[] keybuffer;// = new wchar[128];//Linuxだとこうやって確保した場合書き込むとSEGV
void sendKey(wchar key)
{
keybuffer[keybufferpos] = cast(wchar)key;
@@ -482,7 +482,6 @@ class PetitComputer
keybufferpos = (keybufferpos + 1) % keybuffer.length;
}
Mutex grpmutex;
otya.smilebasic.draw.Draw draw;
int displaynum;
void renderGraphic()
{
@@ -659,7 +658,6 @@ class PetitComputer
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glAlphaFunc(GL_GEQUAL, 0.5);
//glEnable(GL_ALPHA_TEST);
draw = new otya.smilebasic.draw.Draw(this);
// sprite.spset(0, 0);
// sprite.spofs(0, 9, 8);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -834,6 +832,7 @@ class PetitComputer
int maincnt;
void run()
{
keybuffer = new wchar[128];
init();
SDL_Init(SDL_INIT_VIDEO);
/+for(int i = 0; i < GRPFColor.length; i++)
@@ -847,20 +846,20 @@ class PetitComputer
consolem = new Mutex();
keybuffermutex = new Mutex();
grpmutex = new Mutex();
sprite = new Sprite(this);
core.thread.Thread thread = new core.thread.Thread(&render);
thread.start();
sprite = new Sprite(this);
for(int i = 0; i < bg.length; i++)
bg[i] = new BG(this);
auto startTicks = SDL_GetTicks();
//とりあえず
auto parser = new Parser(
//readText("./SYS/GAME6TALK.TXT").to!wstring
readText("./SYS/GAME4SHOOTER.TXT").to!wstring
//readText("./SYS/GAME4SHOOTER.TXT").to!wstring
//readText("./SYS/GAME2RPG.TXT").to!wstring
//readText("./SYS/GAME1DOTRC.TXT").to!wstring
//readText(input("LOAD PROGRAM:", true).to!string).to!wstring
//readText("./SYS/EX8TECDEMO.TXT").to!wstring
readText("./SYS/EX8TECDEMO.TXT").to!wstring
//readText("./SYS/EX1TEXT.TXT").to!wstring
//readText("FIZZBUZZ.TXT").to!wstring
//readText("TEST.TXT").to!wstring

View File

@@ -425,7 +425,7 @@ class Sprite
{
int x = cast(int)sprite.x;// - cast(int)(sprite.homex * sprite.scalex);
int y = cast(int)sprite.y;// - cast(int)(sprite.homey * sprite.scaley);
auto homex2 = ((sprite.w / 2 ) - sprite.homex) / dish;
auto homex2 = ((sprite.w / 2 ) - sprite.homex) / disw;
auto homey2 = ((sprite.h / 2 ) - sprite.homey) / dish;
int w = sprite.w;
int h = sprite.h;