さらに修正
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@@ -186,7 +186,7 @@ class PetitComputer
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int backColor;
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byte attr;
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}
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SDL_Color PetitColor(byte r, byte g, byte b, byte a)
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SDL_Color PetitColor(ubyte r, ubyte g, ubyte b, ubyte a)
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{
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return SDL_Color(r >> 5 << 5, g >> 5 << 5, b >> 5 << 5, a == 255 ? 255 : 0);
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}
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@@ -302,19 +302,19 @@ class PetitComputer
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std.algorithm.fill(fontTable, SDL_Rect(488,120, 8, 8));//TODO:480,120とどっちが使われているかは要調査
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while(true)
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{
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pos = html.indexOf("<tr><th>U+");
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pos = cast(int)html.indexOf("<tr><th>U+");
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if(pos == -1) break;
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pos += "<tr><th>U+".length;
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html = html[pos..$];
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writeln(index = html.parse!int(16));
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file.write(index, ',');
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pos = html.indexOf("</td><td>(");
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pos = cast(int)html.indexOf("</td><td>(");
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if(pos == -1) break;
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pos += "</td><td>(".length;
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html = html[pos..$];
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writeln(fontTable[index].x = html.parse!int);
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file.write(fontTable[index].x, ',');
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pos = html.indexOf(',');
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pos = cast(int)html.indexOf(',');
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html = html[pos + 1..$];
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munch(html, " ");
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writeln(fontTable[index].y = html.parse!int);
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@@ -478,8 +478,8 @@ class PetitComputer
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keybuffer[keybufferpos] = cast(wchar)key;
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keybufferlen++;
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if(keybufferlen > keybuffer.length)
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keybufferlen = keybuffer.length;
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keybufferpos = (keybufferpos + 1) % keybuffer.length;
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keybufferlen = cast(int)keybuffer.length;
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keybufferpos = (keybufferpos + 1) % cast(int)keybuffer.length;
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}
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Mutex grpmutex;
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int displaynum;
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@@ -370,7 +370,7 @@ class Sprite
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}
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if(frame >= data.frame)
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{
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sprite.animindex[i] = (sprite.animindex[i] + 1) % d.length;
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sprite.animindex[i] = (sprite.animindex[i] + 1) % cast(int)d.length;
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data.elapse = 0;
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if(sprite.animloop[i] == 0)
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{
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@@ -612,7 +612,7 @@ class Sprite
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relative = true;
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target ^= SpriteAnimTarget.relative;
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}
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int animcount = data.length / ((target == SpriteAnimTarget.XY || target == SpriteAnimTarget.UV) ? 3 : 2);
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int animcount = cast(int)data.length / ((target == SpriteAnimTarget.XY || target == SpriteAnimTarget.UV) ? 3 : 2);
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SpriteAnimData[] animdata = new SpriteAnimData[animcount];
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int j;
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int loop = 1;
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