diff --git a/SMILEBASIC/petitcomputer.d b/SMILEBASIC/petitcomputer.d
index a0138fa..e9ace9d 100644
--- a/SMILEBASIC/petitcomputer.d
+++ b/SMILEBASIC/petitcomputer.d
@@ -186,7 +186,7 @@ class PetitComputer
int backColor;
byte attr;
}
- SDL_Color PetitColor(byte r, byte g, byte b, byte a)
+ SDL_Color PetitColor(ubyte r, ubyte g, ubyte b, ubyte a)
{
return SDL_Color(r >> 5 << 5, g >> 5 << 5, b >> 5 << 5, a == 255 ? 255 : 0);
}
@@ -302,19 +302,19 @@ class PetitComputer
std.algorithm.fill(fontTable, SDL_Rect(488,120, 8, 8));//TODO:480,120とどっちが使われているかは要調査
while(true)
{
- pos = html.indexOf("
| U+");
+ pos = cast(int)html.indexOf(" |
|---|
| U+");
if(pos == -1) break;
pos += " |
|---|
| U+".length;
html = html[pos..$];
writeln(index = html.parse!int(16));
file.write(index, ',');
- pos = html.indexOf(" | (");
+ pos = cast(int)html.indexOf(" | (");
if(pos == -1) break;
pos += " | (".length;
html = html[pos..$];
writeln(fontTable[index].x = html.parse!int);
file.write(fontTable[index].x, ',');
- pos = html.indexOf(',');
+ pos = cast(int)html.indexOf(',');
html = html[pos + 1..$];
munch(html, " ");
writeln(fontTable[index].y = html.parse!int);
@@ -478,8 +478,8 @@ class PetitComputer
keybuffer[keybufferpos] = cast(wchar)key;
keybufferlen++;
if(keybufferlen > keybuffer.length)
- keybufferlen = keybuffer.length;
- keybufferpos = (keybufferpos + 1) % keybuffer.length;
+ keybufferlen = cast(int)keybuffer.length;
+ keybufferpos = (keybufferpos + 1) % cast(int)keybuffer.length;
}
Mutex grpmutex;
int displaynum;
diff --git a/SMILEBASIC/sprite.d b/SMILEBASIC/sprite.d
index df98c15..aaa1f3e 100644
--- a/SMILEBASIC/sprite.d
+++ b/SMILEBASIC/sprite.d
@@ -370,7 +370,7 @@ class Sprite
}
if(frame >= data.frame)
{
- sprite.animindex[i] = (sprite.animindex[i] + 1) % d.length;
+ sprite.animindex[i] = (sprite.animindex[i] + 1) % cast(int)d.length;
data.elapse = 0;
if(sprite.animloop[i] == 0)
{
@@ -612,7 +612,7 @@ class Sprite
relative = true;
target ^= SpriteAnimTarget.relative;
}
- int animcount = data.length / ((target == SpriteAnimTarget.XY || target == SpriteAnimTarget.UV) ? 3 : 2);
+ int animcount = cast(int)data.length / ((target == SpriteAnimTarget.XY || target == SpriteAnimTarget.UV) ? 3 : 2);
SpriteAnimData[] animdata = new SpriteAnimData[animcount];
int j;
int loop = 1;
|
|---|