1
0

72 Commits

Author SHA1 Message Date
otya128
c235687096 Implement BGANIM? 2017-07-22 14:34:07 +09:00
otya128
57ef38a037 Implement SPHITINFO 2017-07-22 12:13:03 +09:00
otya128
374d635f8a Fix fix 2017-07-10 23:46:10 +09:00
otya128
b620f82a2a Fix relative sprite animation 2017-07-10 23:40:45 +09:00
otya128
a26dab0809 Fix SPCLR 2017-07-10 21:44:25 +09:00
otya128
4dd7ededea Implement relative sprite animation 2017-07-10 21:32:00 +09:00
otya128
fb1ca9bc0a Implement SPSTART/SPSTOP 2017-07-10 19:33:48 +09:00
otya128
c5ce4cfde4 Fix SPANIM XY 2017-07-10 18:34:35 +09:00
otya128
2d1ccbdbb2 Fix Warning/Deprecation 2017-07-08 20:07:12 +09:00
otya128
11f27a035d Implement SPxx OUT function 2017-07-03 20:32:44 +09:00
otya128
5f69126a35 Implement SPSCALE ID OUT X,Y 2017-07-03 19:22:55 +09:00
otya128
4b41376cb5 Implement SPSET(3) 2016-12-31 20:09:38 +09:00
otya128
bc11fddd02 Add sprite argument check 2016-12-31 17:41:24 +09:00
otya128
94876609de Implement SPLINK(2) 2016-12-31 16:53:56 +09:00
otya128
87e5c76542 Fix SPCHR to synchronize 2016-12-31 14:17:30 +09:00
otya128
4eb6a1fc98 Implement CALL SPRITE 2016-12-31 13:40:44 +09:00
otya128
0899286b1f Implement SPFUNC 2016-12-31 11:35:32 +09:00
otya128
ff19e614c4 Add SPSET check 2016-12-30 21:01:25 +09:00
otya128
5279e5c62e Implement SPUSED 2016-12-30 20:51:10 +09:00
otya128
735b632f52 Fix SPCLR 2016-12-29 21:27:16 +09:00
otya128
8af9c64396 Fix ACLS 2016-12-29 21:22:06 +09:00
otya128
7746dac4bb Fix SPLINK 2016-12-24 15:01:03 +09:00
otya128
2afa70943d Fix z-sort 2016-12-24 14:44:53 +09:00
otya128
28a0d8b7e2 Implement SPSET (5),(6) 2016-12-23 20:01:38 +09:00
otya128
ec27f9df15 Fix SPHITSP 2016-12-23 16:05:28 +09:00
otya128
7f5813d420 Don't use HOMEX,Y in SPHITSP 2016-12-23 15:58:27 +09:00
otya128
82781a9dd2 Fix SPCOL 2016-12-23 15:51:42 +09:00
otya128
eacf57205e Fix SPOFS 2016-12-23 15:26:39 +09:00
otya128
4ca392b40b Fix SPANIM 2016-12-23 15:05:48 +09:00
otya128
97d057aabc Fix XSCREEN 6 sprite rendering 2016-12-16 22:56:14 +09:00
otya128
3b1fcde204 Fix sprite v/h flag 2016-12-15 19:56:37 +09:00
otya128
992e42f9d8 Fix sprite rendering 2016-12-14 21:07:03 +09:00
otya128
8faa3242b2 Fix BG/SPPAGE 2016-12-10 22:31:36 +09:00
otya128
c7df894678 Fix sprite 2016-12-10 20:50:18 +09:00
otya128
3d068e3fef Implement SPCLIP, Fix Sprite for BIG 2016-12-10 18:42:07 +09:00
otya128
d9161a07e0 Implement BG/SPPAGE 2016-12-07 23:04:20 +09:00
otya128
6a3f15b96b Fix SPVAR initialization 2016-12-07 21:48:39 +09:00
otya128
6e8a4bc396 Fix SPCHR 2016-12-06 19:10:22 +09:00
otya128
b2b9779eea Implement SPDEF id OUT ... 2016-12-06 18:39:56 +09:00
otya128
16a0fbd83a Fix XSCREEN4 sprite animation 2016-12-05 23:59:54 +09:00
otya128
965ece4db0 Fix XSCREEN4 sprite rendering 2016-12-05 22:59:36 +09:00
otya128
2f7a8fedf1 Fix sprite visibility 2016-12-04 20:07:55 +09:00
otya128
4fb9c55cec Implement VISIBLE 2016-12-04 18:43:30 +09:00
otya128
17a12f6336 Remove static ctor 2016-12-04 15:09:22 +09:00
otya128
fbd7471b0e Extract graphic class 2016-12-03 13:35:13 +09:00
otya128
57de8e07d3 SPANIMのアニメーション対象指定が小文字にも対応した、IllegalFunctionCallを出すようにした 2016-09-01 19:35:10 +09:00
otya128
eb1dc538ee スプライトの回転が逆になっていた問題を修正 2016-08-31 00:13:46 +09:00
otya128
e3487276b9 NAMIが正常に表示されるようにした/RUN,CONT,スロットを実装 2016-02-23 18:23:42 +09:00
otya128
0deea64fc4 Z座標計算方法変えた 2016-02-22 21:25:20 +09:00
otya128
15f0dca3ea 描画をいじりRelease 2016-02-22 20:23:20 +09:00