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Fix SPANIM XY

This commit is contained in:
otya128
2017-07-10 18:34:35 +09:00
parent c4add72a28
commit c5ce4cfde4

View File

@@ -401,8 +401,8 @@ class Sprite
switch(target)
{
case SpriteAnimTarget.XY:
sprite.x = data.data.x;
sprite.y = data.data.y;
sprite.x = cast(int)data.data.x;
sprite.y = cast(int)data.data.y;
break;
case SpriteAnimTarget.Z:
sprite.z = cast(int)data.data.z;
@@ -437,8 +437,8 @@ class Sprite
switch(target)
{
case SpriteAnimTarget.XY:
sprite.x = data.old.x + ((data.data.x - data.old.x) / data.frame) * frame;
sprite.y = data.old.y + ((data.data.y - data.old.y) / data.frame) * frame;
sprite.x = cast(int)(data.old.x + ((data.data.x - data.old.x) / data.frame) * frame);
sprite.y = cast(int)(data.old.y + ((data.data.y - data.old.y) / data.frame) * frame);
break;
case SpriteAnimTarget.Z:
sprite.z = cast(int)(data.old.z + ((data.data.z - data.old.z) / data.frame) * frame);