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647 Commits

Author SHA1 Message Date
otya128
7e2fe1992d Fix variable definition from direct mode 2017-07-04 18:42:32 +09:00
otya128
5a5ae984e9 Implement STICK, STICKEX 2017-07-04 18:04:23 +09:00
otya128
b982e423b2 Fix Gamecontroller 2017-07-04 16:55:49 +09:00
otya128
907b15b883 Fix FILES 2017-07-04 16:24:10 +09:00
otya128
bcf3a6214a Fix DATA 2017-07-04 16:22:39 +09:00
otya128
a6866778f1 Fix using local variable from direct mode 2017-07-04 15:43:16 +09:00
otya128
81bfff3e7c Implement Array!T.opCmp 2017-07-04 15:39:50 +09:00
otya128
42fc64c136 Change RNG to Xorshift64 2017-07-04 15:39:11 +09:00
otya128
9ed4299f26 Fix for 64-bit env 2017-07-03 22:13:39 +09:00
otya128
0b1062471c Fix file loading 2017-07-03 21:53:38 +09:00
otya128
1a8dd40ed6 Fix VAL 2017-07-03 21:41:19 +09:00
otya128
11f27a035d Implement SPxx OUT function 2017-07-03 20:32:44 +09:00
otya128
ed2f22412c Implement LOAD"DAT:FILE" 2017-07-03 20:19:01 +09:00
otya128
5f69126a35 Implement SPSCALE ID OUT X,Y 2017-07-03 19:22:55 +09:00
otya128
3edc2a4d10 Implement RANDOMIZE 2017-07-03 18:40:27 +09:00
otya128
ffb4b6e685 Fix SWAP LHS$[L],RHS$[R] 2017-07-03 18:24:56 +09:00
otya128
3c7159a2ca Fix project 2017-07-03 17:27:52 +09:00
otya128
fb093b6939 Fix GPUTCHR 2017-01-22 00:00:11 +09:00
otya128
ddc1e0c299 Fix OPTION STRICT 2017-01-21 23:18:26 +09:00
otya128
025fb673d4 Add LOCATE range check 2017-01-21 22:33:59 +09:00
otya128
d1b3b78321 Fix error output 2017-01-21 22:18:19 +09:00
otya128
e22645470c akeome 2017-01-01 00:00:18 +09:00
otya128
a9f8f178a1 Add BGPUT argument check 2016-12-31 21:55:11 +09:00
otya128
166193764b Implement BGSCALE(2) 2016-12-31 21:49:20 +09:00
otya128
3884116185 Implement BGROT(2) 2016-12-31 21:47:00 +09:00
otya128
1f2b6578de Fix increase timing of MAINCNT 2016-12-31 21:40:22 +09:00
otya128
5dad7c4caf Fix SPCHR(4) 2016-12-31 20:23:51 +09:00
otya128
9f415740bb Fix SPCHR 2016-12-31 20:21:30 +09:00
otya128
dab0a6efaa Fix SPSET argument check 2016-12-31 20:18:05 +09:00
otya128
af16cffeeb Implement SPSET(4) 2016-12-31 20:15:54 +09:00
otya128
4b41376cb5 Implement SPSET(3) 2016-12-31 20:09:38 +09:00
otya128
4866a1d32d Fix SPSET 2016-12-31 19:57:40 +09:00
otya128
bc11fddd02 Add sprite argument check 2016-12-31 17:41:24 +09:00
otya128
94876609de Implement SPLINK(2) 2016-12-31 16:53:56 +09:00
otya128
87e5c76542 Fix SPCHR to synchronize 2016-12-31 14:17:30 +09:00
otya128
26b72d66ab Add BG layer check 2016-12-31 13:58:19 +09:00
otya128
e4deae3b69 Implement BG callback 2016-12-31 13:50:44 +09:00
otya128
4eb6a1fc98 Implement CALL SPRITE 2016-12-31 13:40:44 +09:00
otya128
803538d358 Fix Callback.isCallable 2016-12-31 11:37:24 +09:00
otya128
0899286b1f Implement SPFUNC 2016-12-31 11:35:32 +09:00
otya128
ffa140e0dc Fix backtrace 2016-12-31 10:28:31 +09:00
otya128
b2f5242731 Fix Value.boolValue 2016-12-31 10:22:24 +09:00
otya128
fe9d3ed065 Implement || 2016-12-31 09:48:49 +09:00
otya128
e6d0a49c24 Implement && 2016-12-31 09:45:27 +09:00
otya128
17b5ba0f49 Fix input 2016-12-30 21:12:46 +09:00
otya128
ff19e614c4 Add SPSET check 2016-12-30 21:01:25 +09:00
otya128
5279e5c62e Implement SPUSED 2016-12-30 20:51:10 +09:00
otya128
2b0385676d Add clipboardSize 2016-12-30 20:44:01 +09:00
otya128
537c0c1f75 Implement CLIPBOARD 2016-12-30 20:34:52 +09:00
otya128
a50e50c1e8 Implement SCROLL 2016-12-30 20:27:11 +09:00