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VisualStudio更新したらgitのメッセージを最後の’装’が化けなくなった実装

This commit is contained in:
otya128
2015-08-25 16:58:47 +09:00
parent 395fc10140
commit d762599646

View File

@@ -461,17 +461,6 @@ class Sprite
glColor3f(1.0, 1.0, 1.0);
if((sprite.attr& 0b111) == SpriteAttr.show)
{
//d+=0.01;
/*glTexCoord2f(u / 512f - 1, v / 512f - 1);
glVertex3f(0, 0, z);//1
glTexCoord2f(u / 512f - 1 , v2 / 512f - 1);
glVertex3f(0, -(sprite.h / dish), z);//2
glTexCoord2f(u2 / 512f - 1, v2 / 512f - 1);
glVertex3f(sprite.w / dish, -(sprite.h / dish), z);//3
glTexCoord2f(u2 / 512f - 1, v / 512f - 1);
glVertex3f(sprite.w / dish, 0, z);//4*/
//glColor3f(0,1,0);
glTexCoord2f(u / 512f - 1, v / 512f - 1);
glVertex3f(-((sprite.w) / disw2 - homex2) , ((sprite.h) / dish2 - homey2), z);//1
glTexCoord2f(u / 512f - 1 , v2 / 512f - 1);
@@ -481,15 +470,6 @@ class Sprite
glTexCoord2f(u2 / 512f - 1, v / 512f - 1);
glVertex3f((sprite.w) / disw2 + homex2, ((sprite.h) / dish2 - homey2), z);//4
glEnd();
/*
glDisable(GL_TEXTURE_2D);
glColor3f(1,0,0);
glBegin(GL_POINTS);
glVertex3f(0,0,-0.9);
glColor3f(0,1,0);
glVertex3f(-((sprite.w) / dish2),((sprite.h) / dish2),-0.9);
glEnd();
glEnable(GL_TEXTURE_2D);*/
glLoadIdentity();
continue;
}