diff --git a/SMILEBASIC/sprite.d b/SMILEBASIC/sprite.d index d99ce97..0de3788 100644 --- a/SMILEBASIC/sprite.d +++ b/SMILEBASIC/sprite.d @@ -461,17 +461,6 @@ class Sprite glColor3f(1.0, 1.0, 1.0); if((sprite.attr& 0b111) == SpriteAttr.show) { - //d+=0.01; - /*glTexCoord2f(u / 512f - 1, v / 512f - 1); - glVertex3f(0, 0, z);//1 - glTexCoord2f(u / 512f - 1 , v2 / 512f - 1); - glVertex3f(0, -(sprite.h / dish), z);//2 - glTexCoord2f(u2 / 512f - 1, v2 / 512f - 1); - glVertex3f(sprite.w / dish, -(sprite.h / dish), z);//3 - glTexCoord2f(u2 / 512f - 1, v / 512f - 1); - glVertex3f(sprite.w / dish, 0, z);//4*/ - - //glColor3f(0,1,0); glTexCoord2f(u / 512f - 1, v / 512f - 1); glVertex3f(-((sprite.w) / disw2 - homex2) , ((sprite.h) / dish2 - homey2), z);//1 glTexCoord2f(u / 512f - 1 , v2 / 512f - 1); @@ -481,15 +470,6 @@ class Sprite glTexCoord2f(u2 / 512f - 1, v / 512f - 1); glVertex3f((sprite.w) / disw2 + homex2, ((sprite.h) / dish2 - homey2), z);//4 glEnd(); - /* - glDisable(GL_TEXTURE_2D); - glColor3f(1,0,0); - glBegin(GL_POINTS); - glVertex3f(0,0,-0.9); - glColor3f(0,1,0); - glVertex3f(-((sprite.w) / dish2),((sprite.h) / dish2),-0.9); - glEnd(); - glEnable(GL_TEXTURE_2D);*/ glLoadIdentity(); continue; }