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Fix BG rendering

This commit is contained in:
otya128
2016-12-10 21:55:17 +09:00
parent d2e384c29d
commit 7991e406a0
2 changed files with 2 additions and 10 deletions

View File

@@ -86,10 +86,10 @@ class BG
glTexCoord2f(u2 / (cast(float)petitcom.graphic.width) - 1, v2 / (cast(float)petitcom.graphic.height) - 1); glTexCoord2f(u2 / (cast(float)petitcom.graphic.width) - 1, v2 / (cast(float)petitcom.graphic.height) - 1);
glVertex3f((x * w + w), (y * h + h), 0); glVertex3f((x * w + w), (y * h + h), 0);
rendercount++; rendercount++;
if(rendercount >= 899) /*if(rendercount >= 899)
{ {
break; break;
} }*/
} }
} }
glEnd(); glEnd();

View File

@@ -642,14 +642,6 @@ class PetitComputer
version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z); version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
glBindTexture(GL_TEXTURE_2D, graphic.GRP[bgpage].glTexture); glBindTexture(GL_TEXTURE_2D, graphic.GRP[bgpage].glTexture);
if (BGvisibles[0])
{
for(int i = 0; i < bgmax; i++)
{
bg[i].render(400f, 240f);
}
}
if (BGvisibles[0]) if (BGvisibles[0])
{ {
chRenderingDisplay(0); chRenderingDisplay(0);