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Fix color key

This commit is contained in:
otya128
2016-12-10 21:55:02 +09:00
parent 865303c123
commit d2e384c29d

View File

@@ -114,8 +114,8 @@ class Graphic
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = src.w;
rect.h = src.h;
rect.w = surface.w;
rect.h = surface.h;
// SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
// SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND);
@@ -129,9 +129,9 @@ class Graphic
auto pixels = (cast(uint*)surface.pixels);
auto aaa = surface.format.Amask;
//surface.format.Amask = 0xFF;
for(int x = 0; x < src.w; x++)
for(int x = 0; x < surface.w; x++)
{
for(int y = 0; y < src.h; y++)
for(int y = 0; y < surface.h; y++)
{
ubyte r, g, b, a;
SDL_GetRGBA(*pixels, surface.format, &r, &g, &b, &a);