Fix BG rendering
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@@ -86,10 +86,10 @@ class BG
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glTexCoord2f(u2 / (cast(float)petitcom.graphic.width) - 1, v2 / (cast(float)petitcom.graphic.height) - 1);
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glVertex3f((x * w + w), (y * h + h), 0);
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rendercount++;
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if(rendercount >= 899)
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/*if(rendercount >= 899)
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{
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break;
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}
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}*/
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}
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}
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glEnd();
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@@ -642,14 +642,6 @@ class PetitComputer
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version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
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glBindTexture(GL_TEXTURE_2D, graphic.GRP[bgpage].glTexture);
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if (BGvisibles[0])
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{
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for(int i = 0; i < bgmax; i++)
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{
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bg[i].render(400f, 240f);
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}
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}
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if (BGvisibles[0])
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{
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chRenderingDisplay(0);
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