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KAvEAT.aps
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BIN
KAvEAT.aps
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.c" />
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<ClCompile Include="main.c" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="KAvEAT.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="H:\Downloads\kaveat.ico" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="KAvEAT.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="H:\Downloads\kaveat.ico">
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<Filter>Resource Files</Filter>
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</Image>
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</ItemGroup>
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</Project>
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</Project>
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10
README.md
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README.md
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It automatically handles scaling and properly formatting your image to get exactly the right quality you want. It even splices large textures (>256px in any direction) so they will appear the highest quality possible within the Worlds client, no additional tweaking necessary.
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It automatically handles scaling and properly formatting your image to get exactly the right quality you want. It even splices large textures (>256px in any direction) so they will appear the highest quality possible within the Worlds client, no additional tweaking necessary.
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Simply put your frames into the executable and it will do the rest. <u>Make sure you have COMPIMG.EXE in the same folder (all lowercase).</u> This tool will <u>**overwrite**</u> any files that get in the way so you should set aside a dedicated folder for your work to take place.
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Simply put your frames into the executable and it will do the rest. <u>Make sure you have COMPIMG.EXE in the same folder (all lowercase).</u> This tool will <u>**overwrite**</u> any files that get in the way so you should set aside a dedicated folder for your work to take place.
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Linux only at this time. Future versions will have QOL improvements and potentially a GUI.
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### Compiling for Windows
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You will need Visual Studio 2022 and a copy of ImageMagick installed on your computer. You can then open the included solution file and build with MSVC.
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Please install the MagickWand headers and libraries using one of the binary installers from https://imagemagick.org/script/download.php#windows
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### Compiling for Mac OS X, Linux, BSD
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KAvEAT can be compiled using the included CMake script. Please install ImageMagick from your package manager before building.
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**WINE must be installed on your computer for KAvEAT to function correctly!**
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**Only the CLI version of the program is supported on Unix systems.**
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16
resource.h
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16
resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by KAvEAT.rc
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//
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#define IDI_ICON1 101
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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