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2025-02-12 00:18:54 -06:00
parent 3517977de4
commit 6e15b0ec59
6 changed files with 49 additions and 1 deletions

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KAvEAT.aps Normal file

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@@ -143,6 +143,15 @@
<ItemGroup>
<ClCompile Include="main.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="KAvEAT.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="H:\Downloads\kaveat.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

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@@ -19,4 +19,19 @@
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="KAvEAT.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="H:\Downloads\kaveat.ico">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
</Project>

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@@ -6,4 +6,12 @@
It automatically handles scaling and properly formatting your image to get exactly the right quality you want. It even splices large textures (>256px in any direction) so they will appear the highest quality possible within the Worlds client, no additional tweaking necessary.
Simply put your frames into the executable and it will do the rest. <u>Make sure you have COMPIMG.EXE in the same folder (all lowercase).</u> This tool will <u>**overwrite**</u> any files that get in the way so you should set aside a dedicated folder for your work to take place.
Linux only at this time. Future versions will have QOL improvements and potentially a GUI.
### Compiling for Windows
You will need Visual Studio 2022 and a copy of ImageMagick installed on your computer. You can then open the included solution file and build with MSVC.
Please install the MagickWand headers and libraries using one of the binary installers from https://imagemagick.org/script/download.php#windows
### Compiling for Mac OS X, Linux, BSD
KAvEAT can be compiled using the included CMake script. Please install ImageMagick from your package manager before building.
**WINE must be installed on your computer for KAvEAT to function correctly!**
**Only the CLI version of the program is supported on Unix systems.**

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resource.h Normal file
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@@ -0,0 +1,16 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by KAvEAT.rc
//
#define IDI_ICON1 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif