Add dialog.d
This commit is contained in:
66
SMILEBASIC/dialog.d
Normal file
66
SMILEBASIC/dialog.d
Normal file
@@ -0,0 +1,66 @@
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module otya.smilebasic.dialog;
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import otya.smilebasic.petitcomputer;
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import derelict.sdl2.sdl;
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import derelict.sdl2.image;
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import derelict.opengl3.gl;
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import derelict.opengl3.gl3;
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class DialogBase
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{
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abstract void render();
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}
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enum SelectionType
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{
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ok,
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noYes,
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backNext,
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cancelConfirm,
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cancelExecute,
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next,
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}
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enum ButtonResult
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{
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a = 128,
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b = 129,
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x = 130,
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y = 131,
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up = 132,
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down = 133,
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left = 134,
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right = 135,
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l = 136,
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r = 137,
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touch = 140,
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}
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class Dialog : DialogBase
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{
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private PetitComputer petitcom;
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this(PetitComputer petitcom)
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{
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this.petitcom = petitcom;
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}
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private int result;
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override void render()
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{
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}
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int show(wstring text)
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{
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petitcom.dialog = this;
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auto area = petitcom.showTouchScreen();
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while (true)
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{
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auto to = petitcom.touchPosition();
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}
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petitcom.hideTouchScreen();
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return result;
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}
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}
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@@ -19,6 +19,7 @@ import otya.smilebasic.parser;
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import otya.smilebasic.project;
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import otya.smilebasic.console;
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import otya.smilebasic.graphic;
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import otya.smilebasic.dialog;
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const static rot_test_deg = 45f;
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const static rot_test_x = 0f;
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const static rot_test_y = 1f;
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@@ -540,7 +541,12 @@ class PetitComputer
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this.sprite.spclip;
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}
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}
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updateWindowSize();
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}
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//do not call in synchronized(renderSync)
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void updateWindowSize()
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{
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SDL_SetWindowSize(window, cast(int)(currentDisplay.windowSize.width * scaleX), cast(int)(currentDisplay.windowSize.height * scaleY));
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}
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@@ -813,6 +819,10 @@ class PetitComputer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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version(test) glLoadIdentity();
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version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
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if (dialog)
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{
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dialog.render();
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}
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console.render();
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graphic.render();
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@@ -1607,6 +1617,30 @@ class PetitComputer
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wstring versionString = "3.5.0";
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int version_ = 0x3050000;
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wstring[5] functionKey;
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DialogBase dialog;
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SDL_Rect showTouchScreen()
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{
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if (currentDisplay.rect.length != 1)
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{
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return currentDisplay.rect[1];
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}
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auto rect = currentDisplay.rect[0];
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rect.y += rect.h;
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currentDisplay.windowSize.height += rect.h;
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updateWindowSize();
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return rect;
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}
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void hideTouchScreen()
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{
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if (currentDisplay.rect.length != 1)
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{
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return;
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}
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auto rect = currentDisplay.rect[0];
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currentDisplay.windowSize.height -= rect.h;
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updateWindowSize();
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}
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//プチコン内部表現はRGB5_A1
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static uint toGLColor(GLenum format, ubyte r, ubyte g, ubyte b, ubyte a)
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{
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2
dub.json
2
dub.json
@@ -4,7 +4,7 @@
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"derelict-sdl2": "~>1.9.7",
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"derelict-gl3": "*"
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},
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"sourceFiles": ["SMILEBASIC/bg.d","SMILEBASIC/builtinfunctions.d","SMILEBASIC/compiler.d","SMILEBASIC/error.d","SMILEBASIC/main.d","SMILEBASIC/node.d","SMILEBASIC/parser.d","SMILEBASIC/petitcomputer.d","SMILEBASIC/sprite.d","SMILEBASIC/systemvariable.d","SMILEBASIC/token.d","SMILEBASIC/type.d","SMILEBASIC/VM.d","SMILEBASIC/project.d","SMILEBASIC/console.d","SMILEBASIC/graphic.d"],
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"sourceFiles": ["SMILEBASIC/bg.d","SMILEBASIC/builtinfunctions.d","SMILEBASIC/compiler.d","SMILEBASIC/error.d","SMILEBASIC/main.d","SMILEBASIC/node.d","SMILEBASIC/parser.d","SMILEBASIC/petitcomputer.d","SMILEBASIC/sprite.d","SMILEBASIC/systemvariable.d","SMILEBASIC/token.d","SMILEBASIC/type.d","SMILEBASIC/VM.d","SMILEBASIC/project.d","SMILEBASIC/console.d","SMILEBASIC/graphic.d","SMILEBASIC/dialog.d"],
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"targetType": "executable",
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"buildRequirements": ["allowWarnings"],
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"targetPath": "out",
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