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リソースのダウンロード先を変更

This commit is contained in:
deb
2016-07-31 07:15:31 +09:00
parent d69aee0286
commit f30625645f

View File

@@ -241,7 +241,7 @@ class PetitComputer
GraphicPage createGRPF(string file)
{
SDL_RWops* stream = SDL_RWFromFile(toStringz(file), toStringz("rb"));
auto src = IMG_LoadPNG_RW(stream);
auto src = IMG_Load_RW(stream, 0);
SDL_Surface* surface = SDL_CreateRGBSurface(0, src.w, src.h, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);//0xff000000, 0x00ff0000, 0x0000ff00, 0xFF);
SDL_Rect rect;
rect.x = 0;
@@ -381,19 +381,19 @@ class PetitComputer
if(!exists(fontFile))
{
writeln("download font");
download("http://smileboom.com/special/ptcm3/download/unicode/image/res_font_table-320.png",
download("http://smilebasic.com/wordpress/wp-content/themes/smilebasic/publishimage/appendix/res_font_table-320.png",
fontFile);
}
if(!exists(spriteFile))
{
writeln("download sprite");
download("http://smileboom.com/special/ptcm3/image/ss-story-attachment-1.png",
download("http://dengekionline.com/elem/000/000/927/927124/petitcom_16_cs1w1_512x512.jpg",
spriteFile);
}
if(!exists(BGFile))
{
writeln("download BG");
download("http://smileboom.com/special/ptcm3/image/ss-story-attachment-2.png",
download("http://dengekionline.com/elem/000/000/927/927125/petitcom_17_cs1w1_512x512.jpg",
BGFile);
}
if(!exists(fontTableFile))
@@ -833,23 +833,30 @@ class PetitComputer
bool quit;
void render()
{
paint.buffer = new uint[512 * 512];
DerelictSDL2.load();
DerelictSDL2Image.load();
GRPF = createGRPF(fontFile);
GRP = new GraphicPage[6];
for(int i = 0; i < 4; i++)
try
{
GRP[i] = createEmptyPage();
}
sppage = 4;
GRP[4] = createGRPF(spriteFile);
bgpage = 5;
GRP[5] = createGRPF(BGFile);
SDL_Init(SDL_INIT_VIDEO);
paint.buffer = new uint[512 * 512];
DerelictSDL2.load();
DerelictSDL2Image.load();
GRPF = createGRPF(fontFile);
GRP = new GraphicPage[6];
for(int i = 0; i < 4; i++)
{
GRP[i] = createEmptyPage();
}
sppage = 4;
GRP[4] = createGRPF(spriteFile);
bgpage = 5;
GRP[5] = createGRPF(BGFile);
SDL_Init(SDL_INIT_VIDEO);
DerelictGL.load();
DerelictGL3.load();
DerelictGL.load();
DerelictGL3.load();
}
catch(Throwable t)
{
writeln(t);
}
bool renderprofile;// = true;
try
{