Fix graphic
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@@ -588,6 +588,7 @@ class Graphic
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{
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if (!visibles[display])
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return;
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petitcom.chRenderingDisplay(display);
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float z = gprio;
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glColor3f(1.0, 1.0, 1.0);
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glBindTexture(GL_TEXTURE_2D, GRP[showPage[display]].glTexture);
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