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Implement WIDTH

This commit is contained in:
otya128
2016-12-07 18:50:09 +09:00
parent 02d2bf99fc
commit d0941ca3c5

View File

@@ -76,20 +76,14 @@ class Console
GraphicPage GRPF;
PetitComputer petitcom;
bool[2] visibles = [true, true];
int width;
bool visible()
int width()
{
return visibles[petitcom.displaynum];
return fontWidth;
}
void visible(bool value)
void width(int w)
{
visibles[petitcom.displaynum] = value;
}
this(PetitComputer p)
{
petitcom = p;
fontWidth = 8;
fontHeight = 8;
fontWidth = fontHeight = w;
consoleWidth = petitcom.screenWidth / fontWidth;
consoleHeight = petitcom.screenHeight / fontHeight;
consoleWidthDisplay1 = petitcom.screenWidthDisplay1 / fontWidth;
@@ -115,12 +109,27 @@ class Console
console4[i] = new ConsoleCharacter[consoleWidth4];
console4[i][] = ConsoleCharacter(0, consoleForeColor, consoleBackColor);
}
CSRX = 0;
CSRY = 0;
CSRZ = 0;
display(petitcom.displaynum);
}
bool visible()
{
return visibles[petitcom.displaynum];
}
void visible(bool value)
{
visibles[petitcom.displaynum] = value;
}
this(PetitComputer p)
{
petitcom = p;
width = 8;
for(int i = 0; i < consoleColor.length; i++)
consoleColorGL[i] = petitcom.toGLColor(consoleColor[i]);
width = 8;
}
void createFontTable()
{
@@ -263,8 +272,19 @@ class Console
glVertex3i(x2, y2, z);
}
}
void adjustScreen()
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glScalef(fontWidth / 8f, fontHeight / 8f, 1);
}
void render()
{
adjustScreen();
scope (exit)
{
glLoadIdentity();
}
if(petitcom.xscreenmode == 2 && (visibles[0] || showCursor)/*XSCREEN4*/)
{
glBindTexture(GL_TEXTURE_2D, GRPF.glTexture);
@@ -348,6 +368,7 @@ class Console
{
//下画面
petitcom.chScreen(40, 0, 400, 240);
adjustScreen();
glBindTexture(GL_TEXTURE_2D, GRPF.glTexture);
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);