Fix SPANIM XY
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@@ -401,8 +401,8 @@ class Sprite
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switch(target)
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{
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case SpriteAnimTarget.XY:
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sprite.x = data.data.x;
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sprite.y = data.data.y;
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sprite.x = cast(int)data.data.x;
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sprite.y = cast(int)data.data.y;
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break;
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case SpriteAnimTarget.Z:
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sprite.z = cast(int)data.data.z;
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@@ -437,8 +437,8 @@ class Sprite
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switch(target)
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{
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case SpriteAnimTarget.XY:
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sprite.x = data.old.x + ((data.data.x - data.old.x) / data.frame) * frame;
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sprite.y = data.old.y + ((data.data.y - data.old.y) / data.frame) * frame;
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sprite.x = cast(int)(data.old.x + ((data.data.x - data.old.x) / data.frame) * frame);
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sprite.y = cast(int)(data.old.y + ((data.data.y - data.old.y) / data.frame) * frame);
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break;
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case SpriteAnimTarget.Z:
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sprite.z = cast(int)(data.old.z + ((data.data.z - data.old.z) / data.frame) * frame);
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