Fix BG matrix
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@@ -41,9 +41,11 @@ class BG
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glColor3f(1.0, 1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef((-offsetx + homex), ((-offsety + homey)), z);
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glTranslatef(homex, homey, z);
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glScalef(scalex, scaley, 1f);
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glRotatef(360 - r, 0.0f, 0.0f, 1.0f );
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glRotatef( r, 0.0f, 0.0f, 1.0f );
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glTranslatef(-offsetx, -offsety, z);
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version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
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//viewport
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//clipx,clipy
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