Implement SPSET(4)
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@@ -1485,6 +1485,25 @@ class BuiltinFunction
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return;
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return;
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p.sprite.spset(ix, defno);
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p.sprite.spset(ix, defno);
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}
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}
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static void SPSET(PetitComputer p, int u, int v, int w, int h, int attr, out int ix)
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{
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if (u < 0)
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throw new OutOfRange(smilebasicFunctionName, 1);
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if (v < 0)
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throw new OutOfRange(smilebasicFunctionName, 2);
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if (w > p.graphic.width || w < 0)
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throw new OutOfRange(smilebasicFunctionName, 3);
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if (h > p.graphic.height || h < 0)
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throw new OutOfRange(smilebasicFunctionName, 4);
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if (u + w > p.graphic.width)
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throw new OutOfRange(smilebasicFunctionName);
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if (v + h > p.graphic.height)
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throw new OutOfRange(smilebasicFunctionName);
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ix = p.sprite.allocSprite();
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if (ix == -1)
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return;
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p.sprite.spset(ix, u, v, w, h, cast(SpriteAttr)attr);
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}
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static void SPCHR(PetitComputer p, int id, int defno, DefaultValue!(int, false) V, DefaultValue!(int, false) W, DefaultValue!(int, false) H, DefaultValue!(int, false) ATTR)
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static void SPCHR(PetitComputer p, int id, int defno, DefaultValue!(int, false) V, DefaultValue!(int, false) W, DefaultValue!(int, false) H, DefaultValue!(int, false) ATTR)
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{
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{
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if (!p.sprite.isValidSpriteId(id))
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if (!p.sprite.isValidSpriteId(id))
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