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Fix TOUCH

This commit is contained in:
otya128
2016-12-11 19:41:16 +09:00
parent 56b21e82fe
commit 8e378ac89b

View File

@@ -771,11 +771,14 @@ class PetitComputer
mousey -= currentDisplay.rect[1].y;
if (mousex >= 0 && mousey >= 0)
{
auto x3DS = cast(int)(mousex * (cast(float)w / screenWidthDisplay1));
auto y3DS = cast(int)(mousey * (cast(float)h / screenHeightDisplay1));
auto gamepadx = cast(int)(mousex * (cast(float)w / 854));
auto gamepady = cast(int)(mousey * (cast(float)h / 480));
touchPosition = Touch(old.tm + 1, x3DS, y3DS, gamepadx, gamepady, mousex, mousey);
auto x3DS = cast(int)(mousex * (screenWidthDisplay1 / cast(float)w));
auto y3DS = cast(int)(mousey * (screenHeightDisplay1 / cast(float)h));
auto gamepadx = cast(int)(mousex * (854 / cast(float)w));
auto gamepady = cast(int)(mousey * (480 / cast(float)h));
touchPosition = Touch(old.tm + 1,
x3DS.clamp(5, 314), y3DS.clamp(5, 234),
gamepadx.clamp(8, 854 - 8), gamepady.clamp(8, 480 - 8),
mousex, mousey);
}
}
}