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スプライトを追加.

This commit is contained in:
otya128
2015-08-20 17:03:39 +09:00
parent 86eee04de3
commit 886be04289
3 changed files with 119 additions and 12 deletions

View File

@@ -213,6 +213,7 @@
<File path="node.d" />
<File path="parser.d" />
<File path="petitcomputer.d" />
<File path="sprite.d" />
<File path="systemvariable.d" />
<File path="TEST.txt" />
<File path="token.d" />

View File

@@ -10,6 +10,7 @@ import std.string;
import std.c.stdio;
import core.sync.mutex;
import otya.smilebasic.parser;
import otya.smilebasic.sprite;
enum Button
{
UP = 1,
@@ -178,7 +179,7 @@ class PetitComputer
{
SDL_RWops* stream = SDL_RWFromFile(toStringz(file), toStringz("rb"));
auto src = IMG_LoadPNG_RW(stream);
SDL_Surface* surface = SDL_CreateRGBSurface(0, src.w, src.h, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0xFF);
SDL_Surface* surface = SDL_CreateRGBSurface(0, src.w, src.h, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);//0xff000000, 0x00ff0000, 0x0000ff00, 0xFF);
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
@@ -186,21 +187,24 @@ class PetitComputer
rect.h = src.h;
// SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
// SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND);
ubyte sr, sg, sb, sa;
SDL_GetRGBA((cast(uint*)src.pixels)[0], src.format, &sr, &sg, &sb, &sa);
auto color = SDL_MapRGBA(surface.format, sr, sg, sb, sa);
SDL_SetColorKey(src, SDL_TRUE, (cast(uint*)src.pixels)[0]);
SDL_SetColorKey(surface, SDL_TRUE, (cast(uint*)src.pixels)[0]);
//SDL_SetColorKey(surface, SDL_TRUE, color);
int i = SDL_BlitSurface(src, &rect, surface, &rect);
auto srcpixels = (cast(uint*)src.pixels);
auto pixels = (cast(uint*)surface.pixels);
auto aaa = surface.format.Amask;
//surface.format.Amask = 0xFF;
/+for(int x = 0; x < src.w; x++)
for(int x = 0; x < src.w; x++)
{
for(int y = 0; y < src.h; y++)
{
ubyte r, g, b, a;
write(x,y, ',');
SDL_GetRGBA(*pixels, surface.format, &r, &g, &b, &a);
if(r == 158 && g == 0 && b == 93)
if(r == sr && g == sg && b == sb)
{
r = 0;
g = 0;
@@ -208,14 +212,10 @@ class PetitComputer
a = 0;
*pixels = 0;
*pixels = SDL_MapRGBA(surface.format, r, g, b, a);
}/+
else
*pixels = SDL_MapRGBA(surface.format, r, g, b, a);
+/ubyte _r, _g, _b, _a;
SDL_GetRGBA(*pixels, surface.format, &_r, &_g, &_b, &_a);
}
pixels++;
}
}+/
}
SDL_RWclose(stream);
SDL_FreeSurface(src);
return new GraphicPage(surface);
@@ -304,6 +304,7 @@ class PetitComputer
}
}
SDL_Rect[] fontTable = new SDL_Rect[65536];
int sppage, bgpage;
void createFontTable()
{
string html = cast(string)get("http://smileboom.com/special/ptcm3/download/unicode/");
@@ -417,7 +418,9 @@ class PetitComputer
{
GRP[i] = createEmptyPage();
}
sppage = 4;
GRP[4] = createGRPF(spriteFile);
bgpage = 5;
GRP[5] = createGRPF(BGFile);
writeln("OK");
screenWidth = 400;
@@ -499,6 +502,7 @@ class PetitComputer
}
Button[] buttonTable;
Sprite sprite;
void render()
{
buttonTable = new Button[SDL_SCANCODE_SLEEP + 1];
@@ -547,10 +551,12 @@ class PetitComputer
//GRP[0] = GRPF;
//glEnable(GL_BLEND);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glAlphaFunc(GL_GEQUAL, 0.5);
glEnable(GL_ALPHA_TEST);
draw = new otya.smilebasic.draw.Draw(this);
sprite = new Sprite(this);
sprite.spset(0, 0);
sprite.spofs(0, 9, 8);
while(true)
{
auto profile = SDL_GetTicks();
@@ -568,6 +574,7 @@ class PetitComputer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderGraphicPage();
renderConsoleGL();
sprite.render();
SDL_GL_SwapWindow(window);
auto renderticks = (SDL_GetTicks() - profile);
if(renderprofile) writeln(renderticks);

99
SMILEBASIC/sprite.d Normal file
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@@ -0,0 +1,99 @@
module otya.smilebasic.sprite;
import otya.smilebasic.petitcomputer;
import derelict.sdl2.sdl;
import derelict.opengl3.gl;
enum SpriteAttr
{
show = 1,
rotate90 = 2,
rotate180 = 4,
rotate270 = 8,
}
struct SpriteData
{
int id;
int defno;
double x, y;
double z;/*!*/
int u, v, w, h;//個々で保持してるみたい,SPSETをして後でSPDEFをしても変化しない
uint color;
double[8] var;
SpriteAttr attr;
bool define;//定義されてればtrue
this(int id, int defno)
{
x = 0;
y = 0;
this.id = id;
this.defno = defno;
this.color = -1;
this.attr = SpriteAttr.show;
}
this(int id, int u, int v, int w, int h)
{
x = 0;
y = 0;
this.id = id;
this.u = u;
this.v = v;
this.w = w;
this.h = h;
this.color = -1;
this.attr = SpriteAttr.show;
}
}
class Sprite
{
SDL_Rect[2048] UVTable;
SpriteData[512] sprites;
PetitComputer petitcom;
void initUVTable()
{
UVTable[0] = SDL_Rect(0, 0, 16, 16);//Ichigo
}
this(PetitComputer petitcom)
{
initUVTable;
this.petitcom = petitcom;
}
void animation()
{
}
void render()
{
auto texture = petitcom.GRP[petitcom.sppage].glTexture;
float z = -0.01f;
glBindTexture(GL_TEXTURE_2D, texture);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
foreach(sprite; sprites)
{
if(sprite.attr & SpriteAttr.show)
{
glColor3f(1.0, 1.0, 1.0);
int x2 = cast(int)sprite.x + sprite.w;//-1
int y2 = cast(int)sprite.y + sprite.h;
int u2 = cast(int)sprite.u + sprite.w;//-1
int v2 = cast(int)sprite.v + sprite.h;
glTexCoord2f(sprite.u / 512f - 1 , v2 / 512f - 1);
glVertex3f(sprite.x / 200f - 1, 1 - y2 / 120f, z);
glTexCoord2f(sprite.u / 512f - 1, sprite.v / 512f - 1);
glVertex3f(sprite.x / 200f - 1, 1 - sprite.y / 120f, z);
glTexCoord2f(u2 / 512f - 1, sprite.v / 512f - 1);
glVertex3f(x2 / 200f - 1, 1 - sprite.y / 120f, z);
glTexCoord2f(u2 / 512f - 1, v2 / 512f - 1);
glVertex3f(x2 / 200f - 1, 1 - y2 / 120f, z);
}
}
glEnd();
}
void spset(int id, int defno)
{
sprites[id] = SpriteData(id, UVTable[defno].x, UVTable[defno].y, UVTable[defno].w, UVTable[defno].h);
}
void spofs(int id, int x, int y)
{
sprites[id].x = x;
sprites[id].y = y;
}
}