Fix BG rendering
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@@ -636,33 +636,32 @@ class PetitComputer
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version(test) glLoadIdentity();
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version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
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glBindTexture(GL_TEXTURE_2D, graphic.GRP[bgpage].glTexture);
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if(xscreenmode == 2 && BGvisibles[0])
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if (BGvisibles[0])
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{
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for(int i = 0; i < bgmax; i++)
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{
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bg[i].render(320f, 480f);
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bg[i].render(400f, 240f);
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}
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}
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else
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if (BGvisibles[0])
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{
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if (BGvisibles[0])
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chRenderingDisplay(0);
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for(int i = 0; i < bgmax; i++)
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{
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for(int i = 0; i < bgmax; i++)
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{
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bg[i].render(400f, 240f);
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}
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bg[i].render(currentDisplay.rect[0].w, currentDisplay.rect[0].h);
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}
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if(xscreenmode == 1 && BGvisibles[1])
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{
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chScreen(40, 0, 320, 240);
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for(int i = bgmax; i < bg.length; i++)
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{
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bg[i].render(320f, 240f);
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}
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chScreen(0, 240, 400, 240);
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}
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glMatrixMode(GL_MODELVIEW);
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}
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if(currentDisplay.rect.length > 1 && BGvisibles[1])
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{
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chRenderingDisplay(1);
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for(int i = bgmax; i < bg.length; i++)
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{
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bg[i].render(currentDisplay.rect[1].w, currentDisplay.rect[1].h);
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}
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}
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glMatrixMode(GL_MODELVIEW);
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version(test) glLoadIdentity();
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version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
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