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Fix BG rendering

This commit is contained in:
otya128
2016-12-10 20:55:31 +09:00
parent 7992381500
commit 73f4394117

View File

@@ -636,33 +636,32 @@ class PetitComputer
version(test) glLoadIdentity();
version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
glBindTexture(GL_TEXTURE_2D, graphic.GRP[bgpage].glTexture);
if(xscreenmode == 2 && BGvisibles[0])
if (BGvisibles[0])
{
for(int i = 0; i < bgmax; i++)
{
bg[i].render(320f, 480f);
bg[i].render(400f, 240f);
}
}
else
if (BGvisibles[0])
{
if (BGvisibles[0])
chRenderingDisplay(0);
for(int i = 0; i < bgmax; i++)
{
for(int i = 0; i < bgmax; i++)
{
bg[i].render(400f, 240f);
}
bg[i].render(currentDisplay.rect[0].w, currentDisplay.rect[0].h);
}
if(xscreenmode == 1 && BGvisibles[1])
{
chScreen(40, 0, 320, 240);
for(int i = bgmax; i < bg.length; i++)
{
bg[i].render(320f, 240f);
}
chScreen(0, 240, 400, 240);
}
glMatrixMode(GL_MODELVIEW);
}
if(currentDisplay.rect.length > 1 && BGvisibles[1])
{
chRenderingDisplay(1);
for(int i = bgmax; i < bg.length; i++)
{
bg[i].render(currentDisplay.rect[1].w, currentDisplay.rect[1].h);
}
}
glMatrixMode(GL_MODELVIEW);
version(test) glLoadIdentity();
version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);