Fix DIALOG rendering
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@@ -44,20 +44,49 @@ class Dialog : DialogBase
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this.petitcom = petitcom;
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}
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private int result;
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private SDL_Rect area;
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void renderBackground()
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{
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int w = 16, h = 16;
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glDepthMask(GL_FALSE);
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glDisable(GL_TEXTURE_2D);
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glColor3ub(248, 248, 248);
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glBegin(GL_QUADS);
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glVertex2i(0, 0);
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glVertex2i(area.w, 0);
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glVertex2i(area.w, area.h);
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glVertex2i(0, area.h);
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glEnd();
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glColor3ub(192, 192, 192);
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glBegin(GL_LINES);
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for (int y = 0; y < area.h; y += h)
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{
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glVertex2i(0, y);
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glVertex2i(area.w, y);
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}
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for (int x = 0; x < area.w; x += w)
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{
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glVertex2i(x, 0);
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glVertex2i(x, area.h);
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}
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glEnd();
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glDepthMask(GL_TRUE);
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}
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override void render()
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{
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petitcom.chScreen2(area.x, area.y, area.w, area.h);
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renderBackground();
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}
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int show(wstring text)
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{
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petitcom.dialog = this;
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auto area = petitcom.showTouchScreen();
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area = petitcom.showTouchScreen();
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while (true)
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{
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auto to = petitcom.touchPosition();
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SDL_Delay(16);
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}
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petitcom.hideTouchScreen();
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return result;
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@@ -1626,7 +1626,7 @@ class PetitComputer
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return currentDisplay.rect[1];
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}
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auto rect = currentDisplay.rect[0];
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rect.y = 0;
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rect.y += rect.h;
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currentDisplay.windowSize.height += rect.h;
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currentDisplay.yoffset = currentDisplay.windowSize.height;
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updateWindowSize();
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