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Fix graphic drawing

This commit is contained in:
otya128
2016-12-06 22:50:34 +09:00
parent 9fd2cb8898
commit 443319d4e6

View File

@@ -234,7 +234,8 @@ class Graphic
void drawCircle(int x, int y, int r, int startr, int endr, int flag)
{
import std.math : sin, cos, PI;
int count = r;
import std.algorithm.comparison : min;
int count = min(r, 1000);
if (flag)
{
glBegin(GL_LINE_LOOP);
@@ -261,7 +262,8 @@ class Graphic
void drawCircle(int x, int y, int r)
{
import std.math : sin, cos, PI;
int count = r;
import std.algorithm.comparison : min;
int count = min(r, 1000);
glBegin(GL_LINE_STRIP);
for (int i = 0; i <= r; i++)
{
@@ -372,11 +374,6 @@ class Graphic
}
paint.gpaintBuffer(paint.buffer.ptr, dm.x, dm.y, dm.color, GRP[oldpage].textureFormat);
//gpaintBufferExW(oldpage, dm.x, dm.y, dm.color);
if(SDL_GetTicks() - start >= 16 && i != len - 1)
{
s = i + 1;
goto brk;
}
}
break;
case DrawType.CIRCLE1:
@@ -393,6 +390,11 @@ class Graphic
break;
default:
}
if(SDL_GetTicks() - start >= 16 && i != len - 1)
{
s = i + 1;
goto brk;
}
dt = dm.type;
}
brk: