implement GCIRCLE X,Y,R,S,E,C
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@@ -326,7 +326,7 @@ class BuiltinFunction
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static void GCIRCLE(PetitComputer p, int x, int y, int r, DefaultValue!(int, false) color)
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{
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color.setDefaultValue(p.graphic.gcolor);
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p.graphic.gcircle(p.graphic.useGRP, x, y, r, 0, 360, 0, cast(int)color);
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p.graphic.gcircle(p.graphic.useGRP, x, y, r, cast(int)color);
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}
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static void GCIRCLE(PetitComputer p, int x, int y, int r, int sr, int er, DefaultValue!(int, false) flag, DefaultValue!(int, false) color)
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{
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@@ -182,15 +182,45 @@ class Graphic
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}
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}
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Paint paint;
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//(x+r,y):0°
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//(x,y+r):90°
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void drawCircle(int x, int y, int r, int startr, int endr, int flag)
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{
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import std.math : sin, cos, PI;
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int count = r;
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glBegin(GL_LINE_LOOP);
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if (flag)
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{
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glBegin(GL_LINE_LOOP);
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glVertex2i(x, y);
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}
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else
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{
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glBegin(GL_LINE_STRIP);
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}
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startr = startr % 360;
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endr = endr % 360;
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if (startr > endr)
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{
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endr += 360;
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}
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for (int i = 0; i <= r; i++)
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{
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//float a = i * (360f / count);
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float angle = (cast(float)i / count) * ((endr - startr) / 180f) * PI + (startr / 180f * PI);
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glVertex2f(cos(angle) * r + x, sin(angle) * r + y);
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}
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glEnd();
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}
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void drawCircle(int x, int y, int r)
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{
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import std.math : sin, cos, PI;
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int count = r;
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glBegin(GL_LINE_STRIP);
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for (int i = 0; i <= r; i++)
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{
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//float a = i * (360f / r);
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glVertex2f(sin(cast(float)i / count * 2f * PI) * r + x, cos(cast(float)i / count * 2f * PI) * r + y);
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float angle = cast(float)i / count * 2f * PI;
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glVertex2f(cos(angle) * r + x, sin(angle) * r + y);
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}
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glEnd();
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}
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@@ -289,7 +319,13 @@ class Graphic
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}
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}
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break;
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case DrawType.CIRCLE:
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case DrawType.CIRCLE1:
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{
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glColor4ubv(cast(ubyte*)&dm.color);
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drawCircle(dm.x, dm.y, dm.circle.r);
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}
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break;
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case DrawType.CIRCLE2:
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{
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glColor4ubv(cast(ubyte*)&dm.color);
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drawCircle(dm.x, dm.y, dm.circle.r, dm.circle.startr, dm.circle.endr, dm.circle.flag);
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@@ -321,7 +357,8 @@ class Graphic
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LINE,
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FILL,
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BOX,
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CIRCLE,
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CIRCLE1,
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CIRCLE2,//startangle, endangle
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TRI,
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PAINT,
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}
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@@ -406,6 +443,17 @@ class Graphic
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{
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sendDrawMessage(DrawType.PAINT, cast(byte)page, cast(short)x, cast(short)y, color);
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}
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void gcircle(int page, int x, int y, int r, uint color)
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{
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DrawMessage dm;
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dm.page = cast(byte)page;
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dm.x = cast(short)x;
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dm.y = cast(short)y;
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dm.circle.r = cast(short)r;
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dm.color = color;
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dm.type = DrawType.CIRCLE1;
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sendDrawMessage(dm);
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}
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void gcircle(int page, int x, int y, int r, int startr, int endr, int flag, uint color)
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{
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DrawMessage dm;
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@@ -417,7 +465,7 @@ class Graphic
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dm.circle.endr = cast(short)endr;
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dm.circle.flag = cast(short)flag;
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dm.color = color;
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dm.type = DrawType.CIRCLE;
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dm.type = DrawType.CIRCLE2;
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sendDrawMessage(dm);
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}
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int gprio;
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