Fix glOrtho
This commit is contained in:
@@ -444,7 +444,7 @@ class PetitComputer
|
||||
glViewport2(x + currentDisplay.rect[i].x, currentDisplay.yoffset - h - y - currentDisplay.rect[i].y, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(x, x + w - 1, y + h - 1, y, 1024, -2048);
|
||||
glOrtho(x, x + w, y + h, y, 1024, -2048);
|
||||
}
|
||||
Button[] buttonTable;
|
||||
Sprite sprite;
|
||||
|
||||
Reference in New Issue
Block a user