Implement GLOAD
This commit is contained in:
@@ -591,6 +591,79 @@ class BuiltinFunction
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throw new TypeMismatch("GSAVE", 1);
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GSAVE(p, p.graphic.useGRP, ary, flag);
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}
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static void GLOAD(PetitComputer p, int x, int y, int w, int h, Value ary, Value flagOrPalette, int copymode)
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{
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if (!ary.isNumberArray)
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{
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throw new TypeMismatch("GLOAD", 5);
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}
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if (w < 0)
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throw new OutOfRange("GLOAD", 3);
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if (h < 0)
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throw new OutOfRange("GLOAD", 4);
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if (w * h > ary.length)
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{
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throw new SubscriptOutOfRange("GLOAD", 5);
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}
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if (flagOrPalette.isNumber)
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{
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int colorflag = flagOrPalette.castInteger;
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if (ary.type == ValueType.IntegerArray)
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{
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p.graphic.gload(x, y, w, h, ary.integerArray.array, colorflag, copymode);
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}
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if (ary.type == ValueType.DoubleArray)
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{
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p.graphic.gload(x, y, w, h, ary.doubleArray.array, colorflag, copymode);
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}
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}
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else if (flagOrPalette.isNumberArray)
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{
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if (ary.type == ValueType.IntegerArray)
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{
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if (flagOrPalette.type == ValueType.IntegerArray)
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{
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p.graphic.gloadPalette(x, y, w, h, ary.integerArray.array, flagOrPalette.integerArray.array, copymode);
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}
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if (flagOrPalette.type == ValueType.DoubleArray)
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{
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p.graphic.gloadPalette(x, y, w, h, ary.integerArray.array, flagOrPalette.doubleArray.array, copymode);
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}
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}
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if (ary.type == ValueType.DoubleArray)
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{
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if (flagOrPalette.type == ValueType.IntegerArray)
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{
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p.graphic.gloadPalette(x, y, w, h, ary.doubleArray.array, flagOrPalette.integerArray.array, copymode);
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}
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if (flagOrPalette.type == ValueType.DoubleArray)
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{
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p.graphic.gloadPalette(x, y, w, h, ary.doubleArray.array, flagOrPalette.doubleArray.array, copymode);
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}
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}
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}
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else
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{
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throw new TypeMismatch("GLOAD", 6);
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}
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}
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static void GLOAD(PetitComputer p, Value ary, Value flagOrPalette, int copymode)
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{
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if (!ary.isNumberArray)
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{
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throw new TypeMismatch("GLOAD", 1);
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}
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auto writeArea = p.graphic.writeArea[p.displaynum];
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if (writeArea.w * writeArea.h > ary.length)
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{
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throw new SubscriptOutOfRange("GLOAD", 1);
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}
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if (!flagOrPalette.isNumber && !flagOrPalette.isNumberArray)
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{
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throw new TypeMismatch("GLOAD", 2);
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}
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GLOAD(p, writeArea.x, writeArea.y, writeArea.w, writeArea.h, ary, flagOrPalette, copymode);
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}
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static void BGMPLAY(PetitComputer p, int music)
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{
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}
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@@ -164,6 +164,16 @@ class SubscriptOutOfRange : SmileBasicError
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this.errnum = 31;
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super("Subscript out of range");
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}
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this(string func)
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{
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this.errnum = 31;
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super("Subscript out of range(" ~ func ~ ")");
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}
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this(string func, int arg)
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{
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this.errnum = 31;
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super("Subscript out of range(" ~ func ~ ":" ~ arg.to!string ~ ")");
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}
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}
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class StringTooLong : SmileBasicError
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{
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@@ -590,14 +590,63 @@ class Graphic
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//ARRRRRGGGGGBBBBB
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for (int i = 0; i < array.length; i++)
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{
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auto a = (array[i] & 0xFF000000) >> 24;
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auto r = (array[i] & 0x00FF0000) >> 16;
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auto g = (array[i] & 0x0000FF00) >> 8;
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auto b = (array[i] & 0x000000FF);
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array[i] = (a == 255) | r >> 3 << 11 | g >> 3 << 6 | b >> 3 << 1;
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array[i] = ARGB32ToRGBA16Color(array[i]);
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}
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}
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}
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int ARGB32ToRGBA16Color(int argb32)
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{
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auto a = (argb32 & 0xFF000000) >> 24;
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auto r = (argb32 & 0x00FF0000) >> 16;
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auto g = (argb32 & 0x0000FF00) >> 8;
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auto b = (argb32 & 0x000000FF);
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return (a == 255) | r >> 3 << 11 | g >> 3 << 6 | b >> 3 << 1;
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}
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void gload(int x, int y, int w, int h, int[] array, int flag, int copymode)
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{
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if (w * h > array.length)
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return;
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if (!copymode)
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{
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glEnable(GL_ALPHA_TEST);
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}
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glRasterPos2i(x, y);
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//convertColor
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if (flag)
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{
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//ARRRRRGGGGGBBBBB
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for (int i = 0; i < array.length; i++)
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{
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paint.buffer[i] = ARGB32ToRGBA16Color(array[i]);
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}
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glDrawPixels(w , h , GL_BGRA , GL_UNSIGNED_BYTE , paint.buffer.ptr);
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}
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else
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{
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glDrawPixels(w , h , GL_BGRA , GL_UNSIGNED_BYTE , array.ptr);
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}
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if (!copymode)
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{
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glDisable(GL_ALPHA_TEST);
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}
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}
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void gload(int x, int y, int w, int h, double[] array, int flag, int copymode)
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{
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for (int i = 0; i < array.length; i++)
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{
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paint.buffer[i] = cast(int)array[i];
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}
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gload(x, y, w, h, cast(int[])paint.buffer, flag, copymode);
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}
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void gloadPalette(T, T2)(int x, int y, int w, int h, T[] array, T2[] palette, int copymode)
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if ((is(T == int) || is(T == double)) && (is(T2 == int) || is(T2 == double)))
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{
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for (int i = 0; i < array.length; i++)
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{
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paint.buffer[i] = cast(int)palette[cast(int)array[i]];
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}
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gload(x, y, w, h, cast(int[])paint.buffer, 0, copymode);
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}
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int gprio;
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void render()
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{
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