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グラフィック系を大幅に高速化,16,2進数リテラルの実�

This commit is contained in:
otya128
2015-08-23 20:37:56 +09:00
parent e57782ea3d
commit 0a52b51371
7 changed files with 185 additions and 48 deletions

View File

@@ -2,6 +2,7 @@ module otya.smilebasic.petitcomputer;
import derelict.sdl2.sdl;
import derelict.sdl2.image;
import derelict.opengl3.gl;
import derelict.opengl3.gl3;
import std.net.curl;
import std.file;
import std.stdio;
@@ -77,6 +78,27 @@ class GraphicPage
texture_format, GL_UNSIGNED_BYTE, surface.pixels );
textureFormat = texture_format;
}
GLuint render;
GLuint buffer;
void createBuffer()
{
GLint old;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old);
glBindTexture(GL_TEXTURE_2D, glTexture);
glGenRenderbuffersEXT(1, &render);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, 512, 512);
glGenFramebuffersEXT(1, &buffer);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, buffer);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, glTexture, 0);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
writeln("!?");
}
glBindFramebufferEXT(GL_FRAMEBUFFER, old);
}
}
version(Windows)
@@ -272,7 +294,7 @@ class PetitComputer
{
DerelictSDL2.load();
DerelictSDL2Image.load();
DerelictGL.load();
// DerelictGL.load();
for(int i = 0; i < consoleColor.length; i++)
consoleColorGL[i] = toGLColor(consoleColor[i]);
if(!exists(resourcePath))
@@ -416,6 +438,7 @@ class PetitComputer
bool displaynum;
void renderGraphic()
{
if(!drawMessageLength) return;
//grpmutex.lock();
//scope(exit)
// grpmutex.unlock();
@@ -423,28 +446,69 @@ class PetitComputer
//betuni kouzoutai demo sonnnani sokudo kawaranasasou
auto len = drawMessageLength;
drawMessageLength = 0;
for(int i = 0; i < len; i++)
int s = 0;
GLint old;
auto a = & glBindFramebuffer;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old);
glBindFramebufferEXT(GL_FRAMEBUFFER, this.GRP[showGRP].buffer);
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glViewport(0, 0, 512, 512);
for(int i = s; i < len; i++)
{
DrawMessage dm = drawMessageQueue[i];
switch(dm.type)
{
case DrawType.PSET:
draw.gpset(dm.page, dm.x, dm.y ,dm.color);
glBegin(GL_POINTS);
glColor3ubv(cast(ubyte*)&dm.color);
glVertex2f((dm.x) / 256f - 1, (dm.y) / 256f - 1);
glEnd();
//draw.gpset(dm.page, dm.x, dm.y ,dm.color);
break;
case DrawType.LINE:
draw.gline(dm.page, dm.x, dm.y ,dm.x2, dm.y2, dm.color);
{
glBegin(GL_LINES);
glColor3ubv(cast(ubyte*)&dm.color);
glVertex2f((dm.x) / 256f - 1, (dm.y) / 256f - 1);
glVertex2f((dm.x2) / 256f - 1, (dm.y2) / 256f - 1);
//glFlush();
glEnd();
}
//draw.gline(dm.page, dm.x, dm.y ,dm.x2, dm.y2, dm.color);
break;
case DrawType.FILL:
draw.gfill(dm.page, dm.x, dm.y ,dm.x2, dm.y2, dm.color);
{
glBegin(GL_QUADS);
glColor3ubv(cast(ubyte*)&dm.color);
glVertex2f((dm.x) / 256f - 1, (dm.y) / 256f - 1);
glVertex2f((dm.x) / 256f - 1, (dm.y2 + 1) / 256f - 1);
glVertex2f((dm.x2 + 1) / 256f - 1, (dm.y2 + 1) / 256f - 1);
glVertex2f((dm.x2 + 1) / 256f - 1, (dm.y) / 256f - 1);
glEnd();
}
//draw.gfill(dm.page, dm.x, dm.y ,dm.x2, dm.y2, dm.color);
break;
case DrawType.BOX:
draw.gbox(dm.page, dm.x, dm.y ,dm.x2, dm.y2, dm.color);
{
glBegin(GL_LINE_LOOP);
glColor3ubv(cast(ubyte*)&dm.color);
glVertex2f((dm.x) / 256f - 1, (dm.y) / 256f - 1);
glVertex2f((dm.x) / 256f - 1, (dm.y2) / 256f - 1);
glVertex2f((dm.x2) / 256f - 1, (dm.y2) / 256f - 1);
glVertex2f((dm.x2) / 256f - 1, (dm.y) / 256f - 1);
glEnd();
}
//draw.gbox(dm.page, dm.x, dm.y ,dm.x2, dm.y2, dm.color);
break;
default:
}
}
glFlush();
glBindFramebufferEXT(GL_FRAMEBUFFER, old);
glEnable(GL_DEPTH_TEST);
drawflag = false;
glViewport(0, 0, 400, 240);
}
Button[] buttonTable;
Sprite sprite;
@@ -469,13 +533,15 @@ class PetitComputer
BG[4] bg;
void render()
{
DerelictGL.load();
DerelictGL3.load();
buttonTable = new Button[SDL_SCANCODE_SLEEP + 1];
buttonTable[SDL_SCANCODE_UP] = Button.UP;
buttonTable[SDL_SCANCODE_DOWN] = Button.DOWN;
buttonTable[SDL_SCANCODE_LEFT] = Button.LEFT;
buttonTable[SDL_SCANCODE_RIGHT] = Button.RIGHT;
buttonTable[SDL_SCANCODE_SPACE] = Button.A;
bool renderprofile = true;
bool renderprofile;// = true;
try
{
version(Windows)
@@ -508,9 +574,11 @@ class PetitComputer
}
}
int loopcnt;
DerelictGL3.reload();
foreach(g; GRP)
{
g.createTexture(renderer);
g.createBuffer();
}
//GRP[0] = GRPF;
//glEnable(GL_BLEND);
@@ -551,15 +619,6 @@ class PetitComputer
{
bg[i].render(400f, 240f);
}
/* if(this.sprite.sprites[0].define)
if(this.sprite.sprites[0].u == 0)
{
writeln("WHATW");
}
else
{
writeln(this.sprite.sprites[0].u);
}*/
SDL_GL_SwapWindow(window);
auto renderticks = (SDL_GetTicks() - profile);
@@ -609,6 +668,10 @@ class PetitComputer
break;
}
}
if(drawMessageLength)
{
//renderGraphic;
}
while(true)
{
long delay = (1000/60) - (cast(long)SDL_GetTicks() - profile);
@@ -630,6 +693,7 @@ class PetitComputer
}
SDL_Window* window;
otya.smilebasic.vm.VM vm;
int maincnt;
void run()
{
init();
@@ -710,6 +774,7 @@ class PetitComputer
//gline(0, 0, 0, 399, 239, RGB(0, 255, 0));
//gfill(0, 78, 78, 40, 40, RGB(0, 255, 255));
//gbox(0, 78, 78, 40, 40, RGB(255, 255, 0));
int startcnt = SDL_GetTicks();
while (true)
{
uint elapse;
@@ -718,7 +783,7 @@ class PetitComputer
{
try
{
if(!vsyncFrame && running)
for(int i = 0; i < 128 && !vsyncFrame && running; i++)
{
//writefln("%04X:%s", vm.pc, vm.getCurrent);
running = vm.runStep();
@@ -751,16 +816,8 @@ class PetitComputer
}
}
elapse = SDL_GetTicks() - startTicks;
/*if(this.sprite.sprites[0].define)
if(this.sprite.sprites[0].u == 0)
{
writeln("WHATW");
}
else
{
writeln(this.sprite.sprites[0].u);
}*/
} while(elapse <= 1000 / 60);
maincnt = (SDL_GetTicks() - startcnt) / (1000 / 60);
vsyncCount++;
if(vsyncFrame <= vsyncCount) vsyncFrame = 0;
}
@@ -855,7 +912,7 @@ class PetitComputer
{
if(format == GL_BGRA)
{
return petitcolor;
return (petitcolor & 0xFF00FF00) | (petitcolor & 0xFF) << 16 | petitcolor >> 16 & 0xFF;
}
if(format == GL_RGBA)
{
@@ -922,21 +979,25 @@ class PetitComputer
drawMessageQueue[drawMessageLength].page = page;
drawMessageQueue[drawMessageLength].x = x;
drawMessageQueue[drawMessageLength].y = y;
drawMessageQueue[drawMessageLength].color = color;
drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color);
drawMessageLength++;
}
void sendDrawMessage(DrawType type, byte page, short x, short y, short x2, short y2, uint color)
{
grpmutex.lock();
scope(exit)
grpmutex.unlock();
if(drawMessageLength >= dmqqueuelen)
{
while(drawMessageLength)
{
SDL_Delay(1);
}
}
drawMessageQueue[drawMessageLength].type = type;
drawMessageQueue[drawMessageLength].page = page;
drawMessageQueue[drawMessageLength].x = x;
drawMessageQueue[drawMessageLength].y = y;
drawMessageQueue[drawMessageLength].x2 = x2;
drawMessageQueue[drawMessageLength].y2 = y2;
drawMessageQueue[drawMessageLength].color = color;
drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color);
drawMessageLength++;
}
//TODO:範囲チェック