1181 lines
41 KiB
D
1181 lines
41 KiB
D
module otya.smilebasic.petitcomputer;
|
|
import derelict.sdl2.sdl;
|
|
import derelict.sdl2.image;
|
|
import derelict.opengl3.gl;
|
|
import derelict.opengl3.gl3;
|
|
import std.net.curl;
|
|
import std.file;
|
|
import std.stdio;
|
|
import std.conv;
|
|
import std.string;
|
|
import std.c.stdio;
|
|
import core.sync.mutex;
|
|
import otya.smilebasic.parser;
|
|
import otya.smilebasic.sprite;
|
|
import otya.smilebasic.error;
|
|
import otya.smilebasic.bg;
|
|
enum Button
|
|
{
|
|
NONE = 0,
|
|
UP = 1,
|
|
DOWN = 2,
|
|
LEFT = 4,
|
|
RIGHT = 8,
|
|
A = 16,
|
|
B = 32,
|
|
X = 64,
|
|
Y = 128,
|
|
L = 256,
|
|
R = 512,
|
|
UNUSED = 1024,
|
|
ZR = 2048,
|
|
ZL = 4096,
|
|
START = 8192,
|
|
}
|
|
class GraphicPage
|
|
{
|
|
static GLenum textureScaleMode = GL_NEAREST;
|
|
SDL_Surface* surface;
|
|
this(SDL_Surface* s)
|
|
{
|
|
surface = s;
|
|
}
|
|
GLuint glTexture;
|
|
GLenum textureFormat;
|
|
void createTexture(SDL_Renderer* renderer)
|
|
{
|
|
ubyte r,g,b,a;
|
|
SDL_GetRGBA(*cast(uint*)surface.pixels, surface.format, &r, &g, &b, &a);
|
|
GLenum texture_format;
|
|
GLint nOfColors;
|
|
nOfColors = surface.format.BytesPerPixel;
|
|
if (nOfColors == 4) // contains an alpha channel
|
|
{
|
|
if (surface.format.Rmask == 0x000000ff)
|
|
texture_format = GL_RGBA;
|
|
else
|
|
texture_format = GL_BGRA;
|
|
} else if (nOfColors == 3) // no alpha channel
|
|
{
|
|
if (surface.format.Rmask == 0x000000ff)
|
|
texture_format = GL_RGB;
|
|
else
|
|
texture_format = GL_BGR;
|
|
} else {
|
|
//printf("warning: the image is not truecolor.. this will probably break\n");
|
|
// this error should not go unhandled
|
|
}
|
|
// Have OpenGL generate a texture object handle for us
|
|
glGenTextures( 1, &glTexture );
|
|
// Bind the texture object
|
|
glBindTexture( GL_TEXTURE_2D, glTexture );
|
|
// Set the texture's stretching properties
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureScaleMode );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureScaleMode );
|
|
|
|
// Edit the texture object's image data using the information SDL_Surface gives us
|
|
glTexImage2D( GL_TEXTURE_2D, 0, nOfColors, surface.w, surface.h, 0,
|
|
texture_format, GL_UNSIGNED_BYTE, surface.pixels );
|
|
textureFormat = texture_format;
|
|
}
|
|
GLuint render;
|
|
GLuint buffer;
|
|
void createBuffer()
|
|
{
|
|
GLint old;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old);
|
|
glBindTexture(GL_TEXTURE_2D, glTexture);
|
|
glGenRenderbuffersEXT(1, &render);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render);
|
|
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, 512, 512);
|
|
glGenFramebuffersEXT(1, &buffer);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, buffer);
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, glTexture, 0);
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
writeln("!?");
|
|
}
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER, old);
|
|
}
|
|
}
|
|
|
|
version(Windows)
|
|
{
|
|
extern (Windows) static void* LoadLibraryA(in char*);
|
|
extern (Windows) static bool FreeLibrary(void*);
|
|
extern (Windows) static void* GetProcAddress(void*, in char*);
|
|
alias extern (Windows) void* function(void*, void*) ImmAssociateContext;
|
|
alias extern (Windows) int function(int) ImmDisableIME;
|
|
}
|
|
class PetitComputer
|
|
{
|
|
this()
|
|
{
|
|
//new Test();
|
|
}
|
|
static const string resourceDirName = "resources";
|
|
static const string resourcePath = "./resources";
|
|
static const string fontFile = resourcePath ~ "/font.png";
|
|
static const string spriteFile = resourcePath ~ "/defsp.png";
|
|
static const string BGFile = resourcePath ~ "/defbg.png";
|
|
static const string fontTableFile = resourcePath ~ "/fonttable.txt";
|
|
int screenWidth;
|
|
int screenHeight;
|
|
int screenWidthDisplay1;
|
|
int screenHeightDisplay1;
|
|
int fontWidth;
|
|
int fontHeight;
|
|
int consoleWidth;
|
|
int consoleHeight;
|
|
int consoleWidthDisplay1;
|
|
int consoleHeightDisplay1;
|
|
int consoleHeightC, consoleWidthC;
|
|
ConsoleCharacter[][] consoleC;
|
|
int[] consoleColor =
|
|
[
|
|
0x00000000,
|
|
0xFF000000,
|
|
0xFF7F0000,
|
|
0xFFFF0000,
|
|
0xFF007F00,
|
|
0xFF00FF00,
|
|
0xFF7F7F00,
|
|
0xFFFFFF00,
|
|
0xFF00007F,
|
|
0xFF0000FF,
|
|
0xFF7F007F,
|
|
0xFFFF00FF,
|
|
0xFF007F7F,
|
|
0xFF00FFFF,
|
|
0xFF7F7F7F,
|
|
0xFFFFFFFF,
|
|
];
|
|
int[] consoleColorGL = new int[16];
|
|
uint toGLColor(uint color)
|
|
{
|
|
//ARGB -> ABGR
|
|
return (color & 0xFF00FF00) | (color >> 16 & 0xFF) | ((color & 0xFF) << 16);
|
|
}
|
|
struct ConsoleCharacter
|
|
{
|
|
wchar character;
|
|
int foreColor;
|
|
int backColor;
|
|
byte attr;
|
|
}
|
|
SDL_Color PetitColor(byte r, byte g, byte b, byte a)
|
|
{
|
|
return SDL_Color(r >> 5 << 5, g >> 5 << 5, b >> 5 << 5, a == 255 ? 255 : 0);
|
|
}
|
|
Button button;
|
|
ConsoleCharacter[][] console;
|
|
ConsoleCharacter[][] consoleDisplay1;
|
|
bool visibleGRP = true;
|
|
int showGRP;
|
|
int useGRP;
|
|
uint gcolor = -1;
|
|
GraphicPage[] GRP;
|
|
GraphicPage GRPF;
|
|
GraphicPage createGRPF(string file)
|
|
{
|
|
SDL_RWops* stream = SDL_RWFromFile(toStringz(file), toStringz("rb"));
|
|
auto src = IMG_LoadPNG_RW(stream);
|
|
SDL_Surface* surface = SDL_CreateRGBSurface(0, src.w, src.h, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);//0xff000000, 0x00ff0000, 0x0000ff00, 0xFF);
|
|
SDL_Rect rect;
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = src.w;
|
|
rect.h = src.h;
|
|
// SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
|
|
// SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND);
|
|
|
|
ubyte sr, sg, sb, sa;
|
|
SDL_GetRGBA((cast(uint*)src.pixels)[0], src.format, &sr, &sg, &sb, &sa);
|
|
auto color = SDL_MapRGBA(surface.format, sr, sg, sb, sa);
|
|
SDL_SetColorKey(src, SDL_TRUE, (cast(uint*)src.pixels)[0]);
|
|
//SDL_SetColorKey(surface, SDL_TRUE, color);
|
|
int i = SDL_BlitSurface(src, &rect, surface, &rect);
|
|
auto srcpixels = (cast(uint*)src.pixels);
|
|
auto pixels = (cast(uint*)surface.pixels);
|
|
auto aaa = surface.format.Amask;
|
|
//surface.format.Amask = 0xFF;
|
|
for(int x = 0; x < src.w; x++)
|
|
{
|
|
for(int y = 0; y < src.h; y++)
|
|
{
|
|
ubyte r, g, b, a;
|
|
SDL_GetRGBA(*pixels, surface.format, &r, &g, &b, &a);
|
|
if(r == sr && g == sg && b == sb)
|
|
{
|
|
r = 0;
|
|
g = 0;
|
|
b = 0;
|
|
a = 0;
|
|
*pixels = 0;
|
|
*pixels = SDL_MapRGBA(surface.format, r, g, b, a);
|
|
}
|
|
pixels++;
|
|
}
|
|
}
|
|
SDL_RWclose(stream);
|
|
SDL_FreeSurface(src);
|
|
return new GraphicPage(surface);
|
|
}
|
|
GraphicPage createEmptyPage()
|
|
{
|
|
auto surface = SDL_CreateRGBSurface(0, 512, 512, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0xff);
|
|
auto pixels = (cast(uint*)surface.pixels);
|
|
for(int x = 0; x < surface.w; x++)
|
|
{
|
|
for(int y = 0; y < surface.h; y++)
|
|
{
|
|
*pixels++ = 0;
|
|
}
|
|
}
|
|
return new GraphicPage(surface);
|
|
}
|
|
struct Point
|
|
{
|
|
int x, y;
|
|
this(int x, int y)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
}
|
|
}
|
|
SDL_Rect[] fontTable = new SDL_Rect[65536];
|
|
int sppage, bgpage;
|
|
void createFontTable()
|
|
{
|
|
string html = cast(string)get("http://smileboom.com/special/ptcm3/download/unicode/");
|
|
int pos = 0, index;
|
|
auto file = File(fontTableFile, "w");
|
|
std.algorithm.fill(fontTable, SDL_Rect(488,120, 8, 8));//TODO:480,120とどっちが使われているかは要調査
|
|
while(true)
|
|
{
|
|
pos = html.indexOf("<tr><th>U+");
|
|
if(pos == -1) break;
|
|
pos += "<tr><th>U+".length;
|
|
html = html[pos..$];
|
|
writeln(index = html.parse!int(16));
|
|
file.write(index, ',');
|
|
pos = html.indexOf("</td><td>(");
|
|
if(pos == -1) break;
|
|
pos += "</td><td>(".length;
|
|
html = html[pos..$];
|
|
writeln(fontTable[index].x = html.parse!int);
|
|
file.write(fontTable[index].x, ',');
|
|
pos = html.indexOf(',');
|
|
html = html[pos + 1..$];
|
|
munch(html, " ");
|
|
writeln(fontTable[index].y = html.parse!int);
|
|
file.write(fontTable[index].y, '\n');
|
|
fontTable[index].w = 8;
|
|
fontTable[index].h = 8;
|
|
}
|
|
}
|
|
void loadFontTable()
|
|
{
|
|
import std.csv;
|
|
import std.typecons;
|
|
std.algorithm.fill(fontTable, SDL_Rect(488,120, 8, 8));//TODO:480,120とどっちが使われているかは要調査
|
|
auto csv = csvReader!(Tuple!(int,int,int))(readText(fontTableFile));
|
|
foreach(record; csv)
|
|
{
|
|
fontTable[record[0]].x = record[1];
|
|
fontTable[record[0]].y = record[2];
|
|
fontTable[record[0]].w = 8;
|
|
fontTable[record[0]].h = 8;
|
|
}
|
|
}
|
|
void init()
|
|
{
|
|
DerelictSDL2.load();
|
|
DerelictSDL2Image.load();
|
|
// DerelictGL.load();
|
|
for(int i = 0; i < consoleColor.length; i++)
|
|
consoleColorGL[i] = toGLColor(consoleColor[i]);
|
|
if(!exists(resourcePath))
|
|
{
|
|
writeln("create ./resources");
|
|
mkdir(resourceDirName);
|
|
}
|
|
if(!exists(fontFile))
|
|
{
|
|
writeln("download font");
|
|
download("http://smileboom.com/special/ptcm3/download/unicode/image/res_font_table-320.png",
|
|
fontFile);
|
|
}
|
|
GRPF = createGRPF(fontFile);//createGraphicPage(fontFile, 0);
|
|
//s8x8 = SDL_CreateRGBSurface(0, 8, 8, 32, 0, 0, 0, 0);
|
|
/*auto pixels = (cast(uint*)s8x8.pixels);
|
|
for(int x = 0; x < 8; x++)
|
|
{
|
|
for(int y = 0; y < 8; y++)
|
|
{
|
|
*pixels = SDL_MapRGBA(s8x8.format, 255, 255, 255, 255);
|
|
pixels++;
|
|
}
|
|
}*/
|
|
//GRPFColor = new GraphicPage[consoleColor.length];
|
|
//GRPFColorFore = new GraphicPage[][consoleColor.length];
|
|
//for(int i = 0; i < GRPFColor.length; i++)
|
|
//{
|
|
// GRPFColor[i] = createGRPF(i, GRPF.surface);
|
|
//}
|
|
/+for(int i = 0; i < GRPFColor.length; i++)
|
|
{
|
|
GRPFColorFore[i] = new GraphicPage[consoleColor.length];
|
|
for(int j = 0; j < GRPFColor.length; j++)
|
|
{
|
|
GRPFColorFore[i][j] = createGRPF(i, j, GRPF.surface);
|
|
}
|
|
}+/
|
|
if(!exists(spriteFile))
|
|
{
|
|
writeln("download sprite");
|
|
download("http://smileboom.com/special/ptcm3/image/ss-story-attachment-1.png",
|
|
spriteFile);
|
|
}
|
|
if(!exists(BGFile))
|
|
{
|
|
writeln("download BG");
|
|
download("http://smileboom.com/special/ptcm3/image/ss-story-attachment-2.png",
|
|
BGFile);
|
|
}
|
|
if(!exists(fontTableFile))
|
|
{
|
|
writeln("create font table");
|
|
//HTMLなんて解析したくないから適当
|
|
createFontTable();
|
|
}
|
|
else
|
|
{
|
|
loadFontTable();
|
|
}
|
|
GRP = new GraphicPage[6];
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
GRP[i] = createEmptyPage();
|
|
}
|
|
sppage = 4;
|
|
GRP[4] = createGRPF(spriteFile);
|
|
bgpage = 5;
|
|
GRP[5] = createGRPF(BGFile);
|
|
writeln("OK");
|
|
screenWidth = 400;
|
|
screenHeight = 240;
|
|
screenWidthDisplay1 = 320;
|
|
screenHeightDisplay1 = 240;
|
|
fontWidth = 8;
|
|
fontHeight = 8;
|
|
consoleWidth = screenWidth / fontWidth;
|
|
consoleHeight = screenHeight / fontHeight;
|
|
consoleWidthDisplay1 = screenWidthDisplay1 / fontWidth;
|
|
consoleHeightDisplay1 = screenHeightDisplay1 / fontHeight;
|
|
console = new ConsoleCharacter[][consoleHeight];
|
|
consoleDisplay1 = new ConsoleCharacter[][consoleHeightDisplay1];
|
|
consoleForeColor = 15;//#T_WHITE
|
|
for(int i = 0; i < console.length; i++)
|
|
{
|
|
console[i] = new ConsoleCharacter[consoleWidth];
|
|
console[i][] = ConsoleCharacter(0, consoleForeColor, consoleBackColor);
|
|
}
|
|
for(int i = 0; i < consoleDisplay1.length; i++)
|
|
{
|
|
consoleDisplay1[i] = new ConsoleCharacter[consoleWidthDisplay1];
|
|
consoleDisplay1[i][] = ConsoleCharacter(0, consoleForeColor, consoleBackColor);
|
|
}
|
|
display(0);
|
|
}
|
|
void display(int number)
|
|
{
|
|
if(number)
|
|
{
|
|
consoleHeightC = consoleHeightDisplay1;
|
|
consoleWidthC = consoleWidthDisplay1;
|
|
consoleC = consoleDisplay1;
|
|
return;
|
|
}
|
|
consoleHeightC = consoleHeight;
|
|
consoleWidthC = consoleWidth;
|
|
consoleC = console;
|
|
}
|
|
void cls()
|
|
{
|
|
for(int i = 0; i < console.length; i++)
|
|
{
|
|
console[i][] = ConsoleCharacter(0, consoleForeColor, consoleBackColor);
|
|
}
|
|
CSRX = 0;
|
|
CSRY = 0;
|
|
}
|
|
SDL_Renderer* renderer;
|
|
int vsyncFrame;
|
|
int vsyncCount;
|
|
void vsync(int f)
|
|
{
|
|
vsyncCount = 0;
|
|
vsyncFrame = f;
|
|
}
|
|
Mutex keybuffermutex;
|
|
int keybufferpos;
|
|
int keybufferlen;
|
|
//解析した結果キー入力のバッファは127くらい
|
|
wchar[] keybuffer = new wchar[128];
|
|
void sendKey(wchar key)
|
|
{
|
|
keybuffer[keybufferpos] = cast(wchar)key;
|
|
keybufferlen++;
|
|
if(keybufferlen > keybuffer.length)
|
|
keybufferlen = keybuffer.length;
|
|
keybufferpos = (keybufferpos + 1) % keybuffer.length;
|
|
}
|
|
Mutex grpmutex;
|
|
otya.smilebasic.draw.Draw draw;
|
|
bool displaynum;
|
|
void renderGraphic()
|
|
{
|
|
if(!drawMessageLength) return;
|
|
//grpmutex.lock();
|
|
//scope(exit)
|
|
// grpmutex.unlock();
|
|
drawflag = true;
|
|
//betuni kouzoutai demo sonnnani sokudo kawaranasasou
|
|
auto len = drawMessageLength;
|
|
drawMessageLength = 0;
|
|
int s = 0;
|
|
GLint old;
|
|
auto a = & glBindFramebuffer;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER, this.GRP[showGRP].buffer);
|
|
glDisable(GL_TEXTURE_2D);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glViewport(0, 0, 512, 512);
|
|
for(int i = s; i < len; i++)
|
|
{
|
|
DrawMessage dm = drawMessageQueue[i];
|
|
switch(dm.type)
|
|
{
|
|
case DrawType.PSET:
|
|
glBegin(GL_POINTS);
|
|
glColor3ubv(cast(ubyte*)&dm.color);
|
|
glVertex2f((dm.x) / 256f - 1, (dm.y) / 256f - 1);
|
|
glEnd();
|
|
//draw.gpset(dm.page, dm.x, dm.y ,dm.color);
|
|
break;
|
|
case DrawType.LINE:
|
|
{
|
|
glBegin(GL_LINES);
|
|
glColor3ubv(cast(ubyte*)&dm.color);
|
|
glVertex2f((dm.x) / 256f - 1, (dm.y) / 256f - 1);
|
|
glVertex2f((dm.x2) / 256f - 1, (dm.y2) / 256f - 1);
|
|
//glFlush();
|
|
glEnd();
|
|
}
|
|
//draw.gline(dm.page, dm.x, dm.y ,dm.x2, dm.y2, dm.color);
|
|
break;
|
|
case DrawType.FILL:
|
|
{
|
|
glBegin(GL_QUADS);
|
|
glColor3ubv(cast(ubyte*)&dm.color);
|
|
glVertex2f((dm.x) / 256f - 1, (dm.y) / 256f - 1);
|
|
glVertex2f((dm.x) / 256f - 1, (dm.y2 + 1) / 256f - 1);
|
|
glVertex2f((dm.x2 + 1) / 256f - 1, (dm.y2 + 1) / 256f - 1);
|
|
glVertex2f((dm.x2 + 1) / 256f - 1, (dm.y) / 256f - 1);
|
|
glEnd();
|
|
}
|
|
//draw.gfill(dm.page, dm.x, dm.y ,dm.x2, dm.y2, dm.color);
|
|
break;
|
|
case DrawType.BOX:
|
|
{
|
|
glBegin(GL_LINE_LOOP);
|
|
glColor3ubv(cast(ubyte*)&dm.color);
|
|
glVertex2f((dm.x) / 256f - 1, (dm.y) / 256f - 1);
|
|
glVertex2f((dm.x) / 256f - 1, (dm.y2) / 256f - 1);
|
|
glVertex2f((dm.x2) / 256f - 1, (dm.y2) / 256f - 1);
|
|
glVertex2f((dm.x2) / 256f - 1, (dm.y) / 256f - 1);
|
|
glEnd();
|
|
}
|
|
//draw.gbox(dm.page, dm.x, dm.y ,dm.x2, dm.y2, dm.color);
|
|
break;
|
|
default:
|
|
}
|
|
}
|
|
glFlush();
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER, old);
|
|
glEnable(GL_DEPTH_TEST);
|
|
drawflag = false;
|
|
glViewport(0, 0, 400, 240);
|
|
}
|
|
Button[] buttonTable;
|
|
Sprite sprite;
|
|
int xscreenmode = 0;
|
|
void xscreen(int mode, int sprite, int bg)
|
|
{
|
|
int mode2 = mode / 2;
|
|
if(mode2 == 0)
|
|
{
|
|
SDL_SetWindowSize(window, 400, 240);
|
|
}
|
|
if(mode2 == 1)
|
|
{
|
|
SDL_SetWindowSize(window, 400, 480);
|
|
}
|
|
if(mode == 4)
|
|
{
|
|
SDL_SetWindowSize(window, 320, 240);
|
|
}
|
|
xscreenmode = mode2;
|
|
}
|
|
BG[4] bg;
|
|
void render()
|
|
{
|
|
DerelictGL.load();
|
|
DerelictGL3.load();
|
|
buttonTable = new Button[SDL_SCANCODE_SLEEP + 1];
|
|
buttonTable[SDL_SCANCODE_UP] = Button.UP;
|
|
buttonTable[SDL_SCANCODE_DOWN] = Button.DOWN;
|
|
buttonTable[SDL_SCANCODE_LEFT] = Button.LEFT;
|
|
buttonTable[SDL_SCANCODE_RIGHT] = Button.RIGHT;
|
|
buttonTable[SDL_SCANCODE_SPACE] = Button.A;
|
|
bool renderprofile;// = true;
|
|
try
|
|
{
|
|
version(Windows)
|
|
{
|
|
auto imm32 = LoadLibraryA("imm32.dll".toStringz);
|
|
ImmDisableIME ImmDisableIME = cast(ImmDisableIME)GetProcAddress(imm32, "ImmDisableIME".toStringz);
|
|
ImmDisableIME(0);
|
|
}
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
window = SDL_CreateWindow("SMILEBASIC", SDL_WINDOWPOS_UNDEFINED,
|
|
SDL_WINDOWPOS_UNDEFINED, 400, 240,
|
|
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
|
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
|
SDL_Event event;
|
|
SDL_GLContext context;
|
|
context = SDL_GL_CreateContext(window);
|
|
if (!context) return;
|
|
GRPF.createTexture(renderer);
|
|
glViewport(0, 0, 400, 240);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glEnable(GL_DEPTH_TEST);
|
|
version(Windows)
|
|
{
|
|
SDL_SysWMinfo wm;
|
|
if(SDL_GetWindowWMInfo(window, &wm))
|
|
{
|
|
ImmAssociateContext ImmAssociateContext = cast(ImmAssociateContext)GetProcAddress(imm32, "ImmAssociateContext".toStringz);
|
|
auto aa = wm.info.win.window;
|
|
auto c = ImmAssociateContext(wm.info.win.window, null);
|
|
}
|
|
}
|
|
int loopcnt;
|
|
DerelictGL3.reload();
|
|
foreach(g; GRP)
|
|
{
|
|
g.createTexture(renderer);
|
|
g.createBuffer();
|
|
}
|
|
//GRP[0] = GRPF;
|
|
//glEnable(GL_BLEND);
|
|
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glAlphaFunc(GL_GEQUAL, 0.5);
|
|
glEnable(GL_ALPHA_TEST);
|
|
draw = new otya.smilebasic.draw.Draw(this);
|
|
// sprite.spset(0, 0);
|
|
// sprite.spofs(0, 9, 8);
|
|
while(true)
|
|
{
|
|
auto profile = SDL_GetTicks();
|
|
if(showCursor)
|
|
{
|
|
loopcnt++;
|
|
//30フレームに一回
|
|
if(loopcnt >= 30)
|
|
{
|
|
animationCursor = !animationCursor;
|
|
loopcnt = 0;
|
|
}
|
|
}
|
|
if(xscreenmode == 1)
|
|
{
|
|
glViewport(0, 240, 400, 240);
|
|
}
|
|
renderGraphic();
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
renderGraphicPage();
|
|
renderConsoleGL();
|
|
if(xscreenmode == 1)
|
|
{
|
|
glViewport(0, 240, 400, 240);
|
|
}
|
|
sprite.render();
|
|
glBindTexture(GL_TEXTURE_2D, GRP[bgpage].glTexture);
|
|
for(int i = 0; i < bg.length; i++)
|
|
{
|
|
bg[i].render(400f, 240f);
|
|
}
|
|
|
|
SDL_GL_SwapWindow(window);
|
|
auto renderticks = (SDL_GetTicks() - profile);
|
|
if(renderprofile) writeln(renderticks);
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_QUIT:
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
return;
|
|
case SDL_KEYUP:
|
|
{
|
|
auto key = event.key.keysym.sym;
|
|
button &= ~buttonTable[event.key.keysym.scancode];
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
{
|
|
auto key = event.key.keysym.sym;
|
|
button |= buttonTable[event.key.keysym.scancode];
|
|
if(key == SDLK_BACKSPACE)
|
|
{
|
|
keybuffermutex.lock();
|
|
sendKey('\u0008');
|
|
keybuffermutex.unlock();
|
|
}
|
|
if(key == SDLK_RETURN)
|
|
{
|
|
keybuffermutex.lock();
|
|
sendKey('\u000D');
|
|
keybuffermutex.unlock();
|
|
}
|
|
}
|
|
break;
|
|
case SDL_TEXTINPUT:
|
|
auto text = event.text.text[0..event.text.text.indexOf('\0')].to!wstring;
|
|
keybuffermutex.lock();
|
|
foreach(wchar key; text)
|
|
{
|
|
sendKey(key);
|
|
}
|
|
keybuffermutex.unlock();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if(drawMessageLength)
|
|
{
|
|
//renderGraphic;
|
|
}
|
|
while(true)
|
|
{
|
|
long delay = (1000/60) - (cast(long)SDL_GetTicks() - profile);
|
|
if(delay > 0)
|
|
SDL_Delay(cast(uint)delay);
|
|
break;
|
|
if(delay < 0) break;
|
|
renderGraphic();
|
|
SDL_Delay(1);
|
|
//if(delay > 0)
|
|
// SDL_Delay(cast(uint)delay);
|
|
}
|
|
}
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
writeln(t);
|
|
}
|
|
}
|
|
SDL_Window* window;
|
|
otya.smilebasic.vm.VM vm;
|
|
int maincnt;
|
|
void run()
|
|
{
|
|
init();
|
|
SDL_Init(SDL_INIT_VIDEO);
|
|
/+for(int i = 0; i < GRPFColor.length; i++)
|
|
{
|
|
for(int j = 0; j < GRPFColor.length; j++)
|
|
{
|
|
GRPFColorFore[i][j].createTexture(renderer);
|
|
}
|
|
}+/
|
|
|
|
consolem = new Mutex();
|
|
keybuffermutex = new Mutex();
|
|
grpmutex = new Mutex();
|
|
core.thread.Thread thread = new core.thread.Thread(&render);
|
|
thread.start();
|
|
sprite = new Sprite(this);
|
|
for(int i = 0; i < bg.length; i++)
|
|
bg[i] = new BG(this);
|
|
auto startTicks = SDL_GetTicks();
|
|
//とりあえず
|
|
auto parser = new Parser(
|
|
//readText("./SYS/GAME6TALK.TXT").to!wstring
|
|
//readText("./SYS/GAME2RPG.TXT").to!wstring
|
|
//readText("./SYS/GAME1DOTRC.TXT").to!wstring
|
|
//readText(input("LOAD PROGRAM:", true).to!string).to!wstring
|
|
readText("./SYS/EX8TECDEMO.TXT").to!wstring
|
|
//readText("./SYS/EX1TEXT.TXT").to!wstring
|
|
//readText("FIZZBUZZ.TXT").to!wstring
|
|
//readText("TEST.TXT").to!wstring
|
|
/*"?ABS(-1)
|
|
LOCATE 0,10
|
|
COLOR 5
|
|
FOR I=0 TO 10
|
|
?I;\"!\",\"=\",FACT(I)
|
|
NEXT
|
|
DEF FACT(N)
|
|
IF N<=1 THEN RETURN 1
|
|
RETURN N*FACT(N-1)
|
|
END"*/
|
|
/*
|
|
`CLS : CL=0 : Z=0
|
|
WHILE 1
|
|
INC Z : IF Z>200 THEN Z=0
|
|
FOR I=0 TO 15
|
|
LOCATE 9,4+I,Z : COLOR (CL+I) MOD 16
|
|
PRINT "★ 梅雨で雨が多い季節ですね ★"
|
|
NEXT
|
|
CL=(CL+1) MOD 16
|
|
WEND`*/
|
|
/*
|
|
`CLS : CL=0
|
|
WHILE 1
|
|
FOR I=0 TO 15
|
|
LOCATE 9,4+I : COLOR (CL+I) MOD 16
|
|
PRINT "Ё プチコン3ゴウ Ж"
|
|
NEXT
|
|
CL=(CL+1) MOD 16 : VSYNC 1
|
|
WEND`
|
|
/*
|
|
`CLS : CL=0
|
|
@LOOP
|
|
FOR I=0 TO 15
|
|
LOCATE 9,4+I : COLOR (CL+I) MOD 16
|
|
PRINT "Ё プチコン3ゴウ Ж"
|
|
NEXT
|
|
CL=(CL+1) MOD 16 : VSYNC 1
|
|
GOTO @LOOP`*/
|
|
);
|
|
auto vm = parser.compile();
|
|
bool running = true;
|
|
vm.init(this);
|
|
//vm.dump;
|
|
this.vm = vm;
|
|
bg[0].put(0,0,1);
|
|
//gpset(0, 10, 10, 0xFF00FF00);
|
|
//gline(0, 0, 0, 399, 239, RGB(0, 255, 0));
|
|
//gfill(0, 78, 78, 40, 40, RGB(0, 255, 255));
|
|
//gbox(0, 78, 78, 40, 40, RGB(255, 255, 0));
|
|
int startcnt = SDL_GetTicks();
|
|
while (true)
|
|
{
|
|
uint elapse;
|
|
startTicks = SDL_GetTicks();
|
|
do
|
|
{
|
|
try
|
|
{
|
|
for(int i = 0; i < 128 && !vsyncFrame && running; i++)
|
|
{
|
|
//writefln("%04X:%s", vm.pc, vm.getCurrent);
|
|
running = vm.runStep();
|
|
}
|
|
}
|
|
catch(SmileBasicError sbe)
|
|
{
|
|
running = false;
|
|
try
|
|
{
|
|
printConsole(sbe.getErrorMessage, "\n");
|
|
printConsole(sbe.getErrorMessage2, "\n");
|
|
//printConsole(sbe.to!string);
|
|
writeln(sbe.to!string);
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
running = false;
|
|
try
|
|
{
|
|
printConsole(t.to!string);
|
|
writeln(t);
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
elapse = SDL_GetTicks() - startTicks;
|
|
} while(elapse <= 1000 / 60);
|
|
maincnt = (SDL_GetTicks() - startcnt) / (1000 / 60);
|
|
vsyncCount++;
|
|
if(vsyncFrame <= vsyncCount) vsyncFrame = 0;
|
|
}
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
}
|
|
void clearKeyBuffer()
|
|
{
|
|
keybuffermutex.lock();
|
|
scope(exit) keybuffermutex.unlock();
|
|
keybufferpos = 0;
|
|
keybufferlen = 0;
|
|
}
|
|
wstring input(wstring prompt, bool useClipBoard)
|
|
{
|
|
auto olddisplay = displaynum;
|
|
displaynum = 0;
|
|
printConsole(prompt);
|
|
clearKeyBuffer();
|
|
wstring buffer;
|
|
showCursor = true;
|
|
int oldCSRX = this.CSRX;
|
|
int oldCSRY = this.CSRY;
|
|
while(true)
|
|
{
|
|
auto oldpos = keybufferpos;
|
|
while(oldpos == keybufferpos)
|
|
{
|
|
SDL_Delay(4);//適当 ストレスを感じないくらい
|
|
}
|
|
auto kbp = keybufferpos;
|
|
auto len = kbp - oldpos;
|
|
if(len < 0)
|
|
{
|
|
//arienai
|
|
kbp = oldpos;
|
|
}
|
|
wchar k;
|
|
//文字入力中はカーソルを表示する
|
|
animationCursor = true;
|
|
foreach(key; keybuffer[oldpos..kbp])
|
|
{
|
|
if(key == 8)
|
|
{
|
|
k = key;
|
|
if(!buffer.length) continue;
|
|
buffer = buffer[0..$ - 1];
|
|
CSRX--;
|
|
printConsoleString(" ");
|
|
CSRX--;
|
|
continue;
|
|
}
|
|
printConsole(key);
|
|
if(key == '\r')
|
|
{
|
|
k = key;
|
|
break;
|
|
}
|
|
buffer ~= key;
|
|
}
|
|
clearKeyBuffer();
|
|
if(k == '\r')
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
showCursor = false;
|
|
display = olddisplay;
|
|
return buffer;
|
|
}
|
|
int CSRX;
|
|
int CSRY;
|
|
int CSRZ;
|
|
int consoleForeColor, consoleBackColor;
|
|
bool showCursor;
|
|
bool animationCursor;
|
|
Mutex consolem;
|
|
//プチコン内部表現はRGB5_A1
|
|
static uint toGLColor(GLenum format, ubyte r, ubyte g, ubyte b, ubyte a)
|
|
{
|
|
if(format == GL_BGRA)
|
|
{
|
|
return a << 24 | r << 16 | g << 8 | b;
|
|
}
|
|
if(format == GL_RGBA)
|
|
{
|
|
return a << 24 | b << 16 | g << 8 | r;
|
|
}
|
|
throw new Exception("unsuport enviroment");
|
|
}
|
|
static uint toGLColor(GLenum format, uint petitcolor)
|
|
{
|
|
if(format == GL_BGRA)
|
|
{
|
|
return (petitcolor & 0xFF00FF00) | (petitcolor & 0xFF) << 16 | petitcolor >> 16 & 0xFF;
|
|
}
|
|
if(format == GL_RGBA)
|
|
{
|
|
//return a << 24 | b << 16 | g << 8 | r;
|
|
}
|
|
throw new Exception("unsuport enviroment");
|
|
}
|
|
//プチコンと違って[A,]R,G,Bじゃない
|
|
static void RGBRead(uint color, out ubyte r, out ubyte g, out ubyte b, out ubyte a)
|
|
{
|
|
//エンディアン関係ない
|
|
a = color >> 24;
|
|
r = color >> 16 & 0xFF;
|
|
g = color >> 8 & 0xFF;
|
|
b = color& 0xFF;
|
|
}
|
|
static uint RGB(ubyte r, ubyte g, ubyte b)
|
|
{
|
|
return 0xFF000000 | r << 16 | g << 8 | b;
|
|
}
|
|
static uint RGB(ubyte a, ubyte r, ubyte g, ubyte b)
|
|
{
|
|
return a << 24 | r << 16 | g << 8 | b;
|
|
}
|
|
enum DrawType
|
|
{
|
|
CLEAR,
|
|
PSET,
|
|
LINE,
|
|
FILL,
|
|
BOX,
|
|
CIRCLE,
|
|
TRI,
|
|
}
|
|
struct DrawMessage
|
|
{
|
|
DrawType type;
|
|
byte page;
|
|
short x;
|
|
short y;
|
|
short x2;
|
|
short y2;
|
|
uint color;
|
|
//
|
|
}
|
|
static const int dmqqueuelen = 8192;
|
|
DrawMessage[] drawMessageQueue = new DrawMessage[dmqqueuelen];
|
|
int drawMessageLength;
|
|
bool drawflag;
|
|
void sendDrawMessage(DrawType type, byte page, short x, short y, uint color)
|
|
{
|
|
//grpmutex.lock();
|
|
//scope(exit)
|
|
// grpmutex.unlock();
|
|
if(drawMessageLength >= dmqqueuelen)
|
|
{
|
|
while(drawMessageLength)
|
|
{
|
|
SDL_Delay(1);
|
|
}
|
|
}
|
|
while(drawflag){}
|
|
drawMessageQueue[drawMessageLength].type = type;
|
|
drawMessageQueue[drawMessageLength].page = page;
|
|
drawMessageQueue[drawMessageLength].x = x;
|
|
drawMessageQueue[drawMessageLength].y = y;
|
|
drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color);
|
|
drawMessageLength++;
|
|
}
|
|
void sendDrawMessage(DrawType type, byte page, short x, short y, short x2, short y2, uint color)
|
|
{
|
|
if(drawMessageLength >= dmqqueuelen)
|
|
{
|
|
while(drawMessageLength)
|
|
{
|
|
SDL_Delay(1);
|
|
}
|
|
}
|
|
drawMessageQueue[drawMessageLength].type = type;
|
|
drawMessageQueue[drawMessageLength].page = page;
|
|
drawMessageQueue[drawMessageLength].x = x;
|
|
drawMessageQueue[drawMessageLength].y = y;
|
|
drawMessageQueue[drawMessageLength].x2 = x2;
|
|
drawMessageQueue[drawMessageLength].y2 = y2;
|
|
drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color);
|
|
drawMessageLength++;
|
|
}
|
|
//TODO:範囲チェック
|
|
void gpset(int page, int x, int y, uint color)
|
|
{
|
|
sendDrawMessage(DrawType.PSET, cast(byte)page, cast(short)x, cast(short)y, color);
|
|
}
|
|
void gline(int page, int x, int y, int x2, int y2, uint color)
|
|
{
|
|
sendDrawMessage(DrawType.LINE, cast(byte)page, cast(short)x, cast(short)y, cast(short)x2, cast(short)y2, color);
|
|
}
|
|
void gbox(int page, int x, int y, int x2, int y2, uint color)
|
|
{
|
|
sendDrawMessage(DrawType.BOX, cast(byte)page, cast(short)x, cast(short)y, cast(short)x2, cast(short)y2, color);
|
|
}
|
|
void gfill(int page, int x, int y, int x2, int y2, uint color)
|
|
{
|
|
sendDrawMessage(DrawType.FILL, cast(byte)page, cast(short)x, cast(short)y, cast(short)x2, cast(short)y2, color);
|
|
}
|
|
void renderGraphicPage()
|
|
{
|
|
float z = 0.01f;
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
glBindTexture(GL_TEXTURE_2D, GRP[showGRP].glTexture);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(0 / 512f - 1 , 240 / 512f - 1);
|
|
glVertex3f(0 / 200f - 1, 1 - 240 / 120f, z);
|
|
glTexCoord2f(0 / 512f - 1, 0 / 512f - 1);
|
|
glVertex3f(0 / 200f - 1, 1 - 0 / 120f, z);
|
|
glTexCoord2f(400 / 512f - 1, 0 / 512f - 1);
|
|
glVertex3f(400 / 200f - 1, 1 - 0 / 120f, z);
|
|
glTexCoord2f(400 / 512f - 1, 240 / 512f - 1);
|
|
glVertex3f(400 / 200f - 1, 1 - 240 / 120f, z);
|
|
glEnd();
|
|
//glFlush();
|
|
}
|
|
void renderConsoleGL()
|
|
{
|
|
//consolem.lock();
|
|
//scope(exit) consolem.unlock();
|
|
glBindTexture(GL_TEXTURE_2D, GRPF.glTexture);
|
|
glDisable(GL_TEXTURE_2D);
|
|
glBegin(GL_QUADS);
|
|
for(int y = 0; y < consoleHeight; y++)
|
|
for(int x = 0; x < consoleWidth; x++)
|
|
{
|
|
auto back = consoleColorGL[console[y][x].backColor];
|
|
glColor4ubv(cast(ubyte*)&back);
|
|
glVertex3f((x * 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, 0.9f);
|
|
glVertex3f((x * 8) / 200f - 1, 1 - (y * 8) / 120f, 0.9f);
|
|
glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8) / 120f, 0.9f);
|
|
glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, 0.9f);
|
|
}
|
|
if(showCursor && animationCursor)
|
|
{
|
|
glColor4ubv(cast(ubyte*)&consoleColorGL[15]);
|
|
glVertex3f((CSRX * 8) / 200f - 1, 1 - (CSRY * 8 + 8) / 120f, -0.9f);
|
|
glVertex3f((CSRX * 8) / 200f - 1, 1 - (CSRY * 8) / 120f, -0.9f);
|
|
glVertex3f((CSRX * 8 + 2) / 200f - 1, 1 - (CSRY * 8) / 120f, -0.9f);
|
|
glVertex3f((CSRX * 8 + 2) / 200f - 1, 1 - (CSRY * 8 + 8) / 120f, -0.9f);
|
|
}
|
|
glEnd();
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
//glAlphaFunc(GL_GEQUAL, 0.5);
|
|
//glEnable(GL_ALPHA_TEST);
|
|
glBegin(GL_QUADS);
|
|
for(int y = 0; y < consoleHeight; y++)
|
|
for(int x = 0; x < consoleWidth; x++)
|
|
{
|
|
auto fore = consoleColorGL[console[y][x].foreColor];
|
|
auto rect = &fontTable[console[y][x].character];
|
|
glColor4ubv(cast(ubyte*)&fore);
|
|
glTexCoord2f((rect.x) / 512f - 1 , (rect.y + 8) / 512f - 1);
|
|
glVertex3f((x * 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, 0);
|
|
glTexCoord2f((rect.x) / 512f - 1, (rect.y) / 512f - 1);
|
|
glVertex3f((x * 8) / 200f - 1, 1 - (y * 8) / 120f, 0);
|
|
glTexCoord2f((rect.x + 8) / 512f - 1, (rect.y) / 512f - 1);
|
|
glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8) / 120f, 0);
|
|
glTexCoord2f((rect.x + 8) / 512f - 1, (rect.y +8) / 512f - 1);
|
|
glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, 0);
|
|
}
|
|
glEnd();
|
|
if(xscreenmode != 1)
|
|
{
|
|
return;
|
|
}
|
|
//下画面
|
|
glViewport(40, 0, 400, 240);
|
|
glBindTexture(GL_TEXTURE_2D, GRPF.glTexture);
|
|
glDisable(GL_TEXTURE_2D);
|
|
glBegin(GL_QUADS);
|
|
for(int y = 0; y < consoleHeightDisplay1; y++)
|
|
for(int x = 0; x < consoleWidthDisplay1; x++)
|
|
{
|
|
auto back = consoleColorGL[consoleDisplay1[y][x].backColor];
|
|
glColor4ubv(cast(ubyte*)&back);
|
|
glVertex3f((x * 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, 0.9f);
|
|
glVertex3f((x * 8) / 200f - 1, 1 - (y * 8) / 120f, 0.9f);
|
|
glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8) / 120f, 0.9f);
|
|
glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, 0.9f);
|
|
}
|
|
if(showCursor && animationCursor)
|
|
{
|
|
glColor4ubv(cast(ubyte*)&consoleColorGL[15]);
|
|
glVertex3f((CSRX * 8) / 200f - 1, 1 - (CSRY * 8 + 8) / 120f, -0.9f);
|
|
glVertex3f((CSRX * 8) / 200f - 1, 1 - (CSRY * 8) / 120f, -0.9f);
|
|
glVertex3f((CSRX * 8 + 2) / 200f - 1, 1 - (CSRY * 8) / 120f, -0.9f);
|
|
glVertex3f((CSRX * 8 + 2) / 200f - 1, 1 - (CSRY * 8 + 8) / 120f, -0.9f);
|
|
}
|
|
glEnd();
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
//glAlphaFunc(GL_GEQUAL, 0.5);
|
|
//glEnable(GL_ALPHA_TEST);
|
|
glBegin(GL_QUADS);
|
|
for(int y = 0; y < consoleHeightDisplay1; y++)
|
|
for(int x = 0; x < consoleWidthDisplay1; x++)
|
|
{
|
|
auto fore = consoleColorGL[consoleDisplay1[y][x].foreColor];
|
|
auto rect = &fontTable[consoleDisplay1[y][x].character];
|
|
glColor4ubv(cast(ubyte*)&fore);
|
|
glTexCoord2f((rect.x) / 512f - 1 , (rect.y + 8) / 512f - 1);
|
|
glVertex3f((x * 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, 0);
|
|
glTexCoord2f((rect.x) / 512f - 1, (rect.y) / 512f - 1);
|
|
glVertex3f((x * 8) / 200f - 1, 1 - (y * 8) / 120f, 0);
|
|
glTexCoord2f((rect.x + 8) / 512f - 1, (rect.y) / 512f - 1);
|
|
glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8) / 120f, 0);
|
|
glTexCoord2f((rect.x + 8) / 512f - 1, (rect.y +8) / 512f - 1);
|
|
glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, 0);
|
|
}
|
|
glEnd();
|
|
// glFlush();
|
|
}
|
|
void printConsole(T...)(T args)
|
|
{
|
|
foreach(i; args)
|
|
{
|
|
printConsoleString(i.to!wstring);
|
|
}
|
|
}
|
|
void printConsoleString(wstring text)
|
|
{
|
|
//consolem.lock();
|
|
//scope(exit) consolem.unlock();
|
|
//write(text);
|
|
foreach(wchar c; text)
|
|
{
|
|
if(CSRY >= consoleHeightC)
|
|
{
|
|
CSRY = consoleHeightC - 1;
|
|
}
|
|
if(c != '\r' && c != '\n')
|
|
{
|
|
consoleC[CSRY][CSRX].character = c;
|
|
consoleC[CSRY][CSRX].foreColor = consoleForeColor;
|
|
consoleC[CSRY][CSRX].backColor = consoleBackColor;
|
|
}
|
|
CSRX++;
|
|
if(CSRX >= consoleWidthC || c == '\n' || c == '\r')
|
|
{
|
|
CSRX = 0;
|
|
CSRY++;
|
|
}
|
|
if(CSRY >= consoleHeightC)
|
|
{
|
|
auto tmp = consoleC[0];
|
|
for(int i = 0; i < consoleHeightC - 1; i++)
|
|
{
|
|
consoleC[i] = consoleC[i + 1];
|
|
}
|
|
consoleC[consoleHeightC - 1] = tmp;
|
|
tmp[] = ConsoleCharacter(0, consoleForeColor, consoleBackColor);
|
|
//assert(console[0] != console[2]);
|
|
CSRY = consoleHeightC - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|