README
This commit is contained in:
10
README.md
10
README.md
@@ -1,3 +1,9 @@
|
||||
# KAvaT
|
||||
## The <u>K</u>nowledge Adventure Worlds <u>Ava</u>tar <u>T</u>ool
|
||||
...or KAvaT, for short. (like "caveat")
|
||||
<br>
|
||||
|
||||
*K*nowledge Adventure Worlds *Ava*tar *T*ool
|
||||
**This is a program that automates the process of converting images into hologram textures.**
|
||||
It automatically handles scaling and properly formatting your image to get exactly the right quality you want. It even splices large textures (>256px in any direction) so they will appear the highest quality possible within the Worlds client, no additional tweaking necessary.
|
||||
Simply put your frames into the executable and it will do the rest. <u>Make sure you have COMPIMG.EXE in the same folder (all lowercase).</u> This tool will <u>**overwrite**</u> any files that get in the way so you should set aside a dedicated folder for your work to take place.
|
||||
|
||||
Linux only at this time. Future versions will have QOL improvements and potentially a GUI.
|
||||
6
main.c
6
main.c
@@ -232,9 +232,9 @@ int main(const int argc, char *argv[]) {
|
||||
|
||||
MagickWriteImage(chunk, framename);
|
||||
|
||||
char command[57 + 12*piecesX*piecesY]; // retard hack :)))))) because magickwand can't just do what i fucking ask
|
||||
sprintf(command, "mogrify -depth 8 -define bmp:format=bmp3 -type palette %s", framename);
|
||||
if (system(command)) { printf("ERROR trying to run mogrify! Is imagemagick installed to your PATH?\n"); return 0; }
|
||||
//char command[57 + 12*piecesX*piecesY]; // retard hack :)))))) because magickwand can't just do what i fucking ask
|
||||
//sprintf(command, "mogrify -depth 8 -define bmp:format=bmp3 -type palette %s", framename);
|
||||
//if (system(command)) { printf("ERROR trying to run mogrify! Is imagemagick installed to your PATH?\n"); return 0; }
|
||||
|
||||
iw++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user