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ed9d58c3c25ee1b3dedbc4c116823c263ccf164d
The algorithm is split in a 2D-specific and a general part. This potentially allows to accelerate more than just screen motion. A state machine is intoduced to make code more explicit and readable. It also improves handling of 'phase 1' mickeys when axial correction kicks in (corner case). Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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Truly free fork of the XOrg project.
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