Peter Hutterer dfb7de6571 mi: don't call from miPointerMoved into the spriteFuncs for anything but VCP.
Calling ->MoveCursor for anything but the HW-rendered VCP causes the
SW-rendered cursor routines to be started, including mallocs, etc. Since
miPointerMoved is called during SIGIO, this is a bad idea.
2008-05-16 20:56:04 +09:30
2008-01-03 17:04:54 +10:30
2008-05-16 17:02:12 +09:30
2008-03-04 18:11:10 +10:30
2008-04-22 18:04:05 +09:30
2008-01-03 17:04:54 +10:30
2008-04-21 19:08:28 -07:00
2008-05-02 11:00:14 +09:30
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