Keith Packard b9d920f3dc Fix SYNC_ALWAYS (debugging) code to use mach64WaitIdle instead of
KdCheckSync -- the boolean used in the latter won't be set yet.
Oops. == instead of =.
Must sync hardware before rasterizing trapezoids in case the mask is in
    off-screen memory and has just been erased. Yes, it is silly to place
    masks in off-screen memory. That's a separate issue.
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