Junyan He 9f78e22fa6 Just use the shader to generate trapezoid if PolyMode == Imprecise
The precise mode of trapezoid rendering need to sample the trapezoid on
 the centre points of an (2*n+1)x(2*n-1) subpixel grid. It is computationally
 expensive in shader, and we use inside area ratio to replace it.
 The result has some difference, and we just use it if the polymode == Imprecise.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
2013-11-14 16:35:32 +09:00
2013-05-15 19:17:57 +10:00
2013-12-09 13:20:37 -05:00
2013-08-17 12:17:36 +02:00
2012-10-19 13:12:33 +10:00
2012-11-05 13:24:57 -06:00

					X Server

The X server accepts requests from client applications to create windows,
which are (normally rectangular) "virtual screens" that the client program
can draw into.

Windows are then composed on the actual screen by the X server
(or by a separate composite manager) as directed by the window manager,
which usually communicates with the user via graphical controls such as buttons
and draggable titlebars and borders.

For a comprehensive overview of X Server and X Window System, consult the
following article:
http://en.wikipedia.org/wiki/X_server

All questions regarding this software should be directed at the
Xorg mailing list:

        http://lists.freedesktop.org/mailman/listinfo/xorg

Please submit bug reports to the Xorg bugzilla:

        https://bugs.freedesktop.org/enter_bug.cgi?product=xorg

The master development code repository can be found at:

        git://anongit.freedesktop.org/git/xorg/xserver

        http://cgit.freedesktop.org/xorg/xserver

For patch submission instructions, see:

	http://www.x.org/wiki/Development/Documentation/SubmittingPatches

For more information on the git code manager, see:

        http://wiki.x.org/wiki/GitPage

Description
Truly free fork of the XOrg project.
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