Eric Anholt 4ffde8a6b3 - Pass the right pixel mask (all ones) in to PrepareSolid in the
solid-fill-based composite acceleration.
- Use a real pixmap when doing an UploadToScratch (For pDrawable->type ==
    DRAWABLE_WINDOW, you need to get the backing pixmap).
- Pass back the x/y offsets from kaaGetOffscreenPixmap unconditionally,
    because they'll be used in the scratch case.
- Turn on the Render acceleration for Rage 128 and Radeon 100-series at
    last!
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Description
Truly free fork of the XOrg project.
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