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34bb06b292dc8b07d8602941aab3e69a73811314
GL/capabilities.c: #if 0 (for now) any capabilities above 8 bits per channel, because they introduce drawing problems. GL/indirect.c: Comment out some visual setup code that shouldn't be running, and actually seemed to cause some problems. The current visualConfigs.c code seems to do a reasonable job of setting up visuals for XQuartz. GL/visualConfigs.c: Make use of the proper visual .class. Eliminate depth 0. It seems we really just want 24 for now, and 0 I think was a flaw in the original code. (cherry picked from commit 1e5f63f15e13a40a6e69a1505934d10d6990b6a2)
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Truly free fork of the XOrg project.
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