George Peter Staplin 34bb06b292 XQuartz: GL: Work around problems with really deep visuals.
GL/capabilities.c: #if 0 (for now) any capabilities above 8 bits per channel,
because they introduce drawing problems.

GL/indirect.c: Comment out some visual setup code that shouldn't be running, and
actually seemed to cause some problems.  The current visualConfigs.c code seems
to do a reasonable job of setting up visuals for XQuartz.

GL/visualConfigs.c: Make use of the proper visual .class.   Eliminate depth 0.
It seems we really just want 24 for now, and 0 I think was a flaw in the original
code.
(cherry picked from commit 1e5f63f15e13a40a6e69a1505934d10d6990b6a2)
2008-11-05 19:23:41 -08:00
2008-10-02 17:03:54 -04:00
2008-10-06 14:19:30 -04:00
2008-11-04 16:04:15 +10:30
2008-10-07 20:40:15 -04:00
2008-10-23 09:56:45 -04:00
2008-10-03 11:24:34 -07:00
2008-11-04 16:01:07 +10:30
2008-10-02 17:03:54 -04:00
2008-09-05 06:10:37 -07:00
2008-11-05 11:39:46 -05:00
2008-09-23 09:21:37 -07:00
2008-06-25 09:52:36 -04:00
Description
Truly free fork of the XOrg project.
94 MiB
Languages
C 96.4%
Roff 1.1%
Objective-C 1%
Meson 0.9%
Shell 0.2%
Other 0.2%