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2dcb1672620ef5f16111517e9e7a98cf97deb678
Somewhat shocking how much simpler this is, isn't it? We no longer need to wrap the screen or GC or Picture, because damage does it for us, which is doubly great since the old shadowfb code didn't wrap _enough_ things (border updates and Render glyphs, at least). The only real difference now between this and shadow is a) shadow will let you track arbitrary pixmaps, and b) shadow's update hook runs off the BlockHandler whereas shadowfb is immediate. Tested on nouveau. Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Keith Packard <keithp@keithp.com>
Build dpmsstubs.c once as a convenience library, rather than once for each DDX which wants to use it
X Server
The X server accepts requests from client applications to create windows,
which are (normally rectangular) "virtual screens" that the client program
can draw into.
Windows are then composed on the actual screen by the X server
(or by a separate composite manager) as directed by the window manager,
which usually communicates with the user via graphical controls such as buttons
and draggable titlebars and borders.
For a comprehensive overview of X Server and X Window System, consult the
following article:
http://en.wikipedia.org/wiki/X_server
All questions regarding this software should be directed at the
Xorg mailing list:
http://lists.freedesktop.org/mailman/listinfo/xorg
Please submit bug reports to the Xorg bugzilla:
https://bugs.freedesktop.org/enter_bug.cgi?product=xorg
The master development code repository can be found at:
git://anongit.freedesktop.org/git/xorg/xserver
http://cgit.freedesktop.org/xorg/xserver
For patch submission instructions, see:
http://www.x.org/wiki/Development/Documentation/SubmittingPatches
For more information on the git code manager, see:
http://wiki.x.org/wiki/GitPage
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