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266d9868ca1cf77b7d315d607b515f081a9f45c3
Change 677c32bc refactored all usages of drmWaitVBlank() into a helper function,
ms_queue_vblank().
ms_queue_vblank() takes in an MS_QUEUE_RELATIVE flag to indicate that the
sequence number is relative rather than absolute, but still treats the actual
sequence number as absolute, passing it through ms_crtc_msc_to_kernel_msc()
unconditionally before calling drmWaitVBlank().
ms_crtc_msc_to_kernel_msc() works by subtracting a vblank offset from the
provided sequence number, which only makes sense for absolute sequence numbers.
In the case of PRIME Sync, drmmode_SharedPixmapPrsentOnVBlank() passes in 1,
which results in a large negative vblank offset. After subtracting, we're left
with a relative sequence number of 100,000+, i.e. wait for 100,000+ vblanks...
In the relative case we want to pass in the sequence number unmodified. Simply
add a check to do this.
Signed-off-by: Alex Goins <agoins@nvidia.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
X Server
The X server accepts requests from client applications to create windows,
which are (normally rectangular) "virtual screens" that the client program
can draw into.
Windows are then composed on the actual screen by the X server
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which usually communicates with the user via graphical controls such as buttons
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