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083b790515faaf134a78abc4b0a7ef0d6ea5db75
This has been what has been used the most successfully post-damagetrack. The current thinking is that: 1) We should be able to accelerate basically everything. So we don't need to try to migrate trees of pixmaps permanently out of framebuffer to speed CPU drawing up. 2) Migration is cheaper in the thrashing case, so we don't want to go to a lot of effort to try (and fail badly) to find a working set.
Description
Truly free fork of the XOrg project.
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