Commit Graph

19049 Commits

Author SHA1 Message Date
Enrico Weigelt, metux IT consult
ae9ae3c16b (!1714) xv: use CloseScreen hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new screen close notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
d2c08c4cc2 (!1714) xfixes: use CloseScreen hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new screen close notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
cb75dab63b (!1714) Xext: shm: use CloseScreen hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new screen close notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
9f952ad83d (!1714) dix: add per-screen close notify hook
Right now, extension specific actions on screen closing implemented by wrapping
the ScreenRec's PositionWindow() proc pointer: the extensions are storing the
original pointer in their private data and putting in their own one. On each
call, their proc restores the original one, calls it, and switches back again.
When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)

While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.

This commit introduces a simple approach for letting extension hook into the
screen closing path safely, w/o having to care much about side effects with
the call chain. Extensions now can simply register their hook proc (and an
opaque pointer) and get called back - w/o ever having to mess with the
ScreenRec's internal structures. These hooks are called before the original
vector (usually handled by DDX/screen driver directly) is called.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
4d24ece1c3 (!1714) rootless: use window position notify hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
2ffc5f1523 (!1714) dbe: use window position notify hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
7a91790f2e (!1714) composite: use window position notify hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
b13b8dad07 (!1714) dix: add per-screen window position notify hook
Right now, extension specific actions on window positioning are implemented
by wrapping the ScreenRec's PositionWindow() proc pointer: the extensions are
storing the original pointer in their private data and putting in their own one.
On each call, their proc restores the original one, calls it, and switches back
again. When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)

While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.

This commit introduces a simple approach for letting extension hook into the
window positioning path safely, w/o having to care much about side effects
with the call chain. Extensions now can simply register their hook proc
(and an opaque pointer) and get called back - w/o ever having to mess with
the ScreenRec's internal structures. These hooks are called before the original
vector (usually handled by DDX/screen driver directly) is called.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
1c8dc9e329 (!1714) mi: overlay: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
527a0325d5 (!1714) xwayland: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
4d9a8ca3c3 (!1714) xfree86: dri: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
c2652c3111 (!1714) xfree86: xv: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
d347c75983 (!1714) kdrive: xv: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
a9eb1e0a5a (!1714) rootless: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

2do: should check whether it's better to directly assign the screen procs,
w/o any wrapping at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
5341be053e (!1714) composite: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
e314e6a88a (!1714) xv: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
cc5846a4f6 (!1714) damage: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
133970a44e (!1714) render: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
c4a9d03edc (!1714) present: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
ddea7991ca (!1714) dbe: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
3191eb529e (!1714) dix: add per-screen window destructor hook
Right now, extension specific window destruction procedures are implemented
by wrapping the ScreenRec's DestroyWindow() proc pointer: the extensions are
storing the original pointer in their private data and putting in their own one.
On each call, their proc restores the original one, calls it, and switches back
again. When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)

While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.

This commit introduces a simple approach for letting extension hook into the
window destruction safely, w/o having to care much about side effects with
the call chain. Extensions now can simply register their destructor proc
(and an opaque pointer) and get called back - w/o ever having to mess with
the ScreenRec's internal structures.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
1bcb842bb7 (!1705) xwin: drop wrapping on ScreenRec->ModifyPixmapHeader()
Instead of complicated wrapping, just call fbModifyPixmapHeader() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
a0ce08487c (!1705) xwin: drop winResizeWindowMultiWindow()
This wrapping function for Screen->ResizeWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
f1e3e7a893 (!1705) xwin: drop wrapping on ScreenRec->MoveWindow()
Instead of complicated wrapping, just call fbMoveWindow() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
8beb00584e (!1705) xwin: drop wrapping on ScreenRec->RestackWindow()
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
1894777fef (!1705) xwin: drop wrapping on ScreenRec->ReparentWindow()
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
3ade5bac24 (!1705) xwin: drop wrapping on ScreenRec->UnrealizeWindow()
Instead of complicated wrapping, just call fbUnrealizeWindow() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:51 +01:00
Enrico Weigelt, metux IT consult
147b9e0266 (!1705) xwin: drop wrapping on ScreenRec->RealizeWindow()
Instead of complicated wrapping, just call fbRealizeWindow() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
4a0454cc77 (!1705) xwin: drop wrapping on ScreenRec->SetShape()
Instead of complicated wrapping, just call fbSetShape() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
17abcec6f7 (!1705) xwin: drop winCopyWindowMultiWindow()
This wrapping function for Screen->CopyWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
fa2730a355 (!1705) xwin: call winFinishScreenInitFB() directly
Both engines, GDI as well as DirectDraw, using the same screen init finish function,
so no need to keep indirection via per-engine callback pointer.

The winFinishScreenInitFB() can also be made static now.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
19a26d3a81 (!1705) xwin: glx: drop glxWinUnrealizeWindow()
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
1aadc6025e (!1705) xwin: glx: drop glxWinRealizeWindow()
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
c11c7b365c (!1705) xwin: drop wrapping on ScreenRec->ChangeWindowAttributes()
Instead of complicated wrapping, just call fbCreateWindow directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
092e37a0fd (!1705) xwin: drop wrapping on ScreenRec->CreateWindow()
Instead of complicated wrapping, just call fbCreateWindow directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
42842897df (!1705) xwin: drop wrapping on ScreenRec->PositionWindow()
Instead of complicated wrapping, just call fbPositionWindow directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
675a766304 (!1705) xwin: drop wrapping on ScreenRec->DestroyWindow()
Instead of complicated wrapping, just call fbDestroyWindow directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
f8954d43e7 (!1675) Revert "xv: unexport XvScreenRec and XvScreenPtr"
This reverts commit 58a2fb8b6f.

Needed by xf86-video-intel driver. Didn't get noticed, because we don't
have this driver in our CI yet.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
bf3bbdd094 (!1711) dix: add in-code docs for dixDestroyPixmap()
Give some more explaination for the dixDestroyPixmap() function.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
22a614a05c (!1711) exa: simplify CreatePixmap()/DestroyPixmap() handlers error pathes
Instead of complex wrap/unwrap trickery in the error path, just protect
the DestroyPixmap() handlers from half-initialized state.

This not just makes the code flow simpler and easier to understand, but
also clears the road for decoupling the extension specific pixmap destructor
logic from the ScreenRec proc vectors (*1).

*1) see: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1755

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
53e81d6c35 (!1711) glx: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
71eb1555a3 (!1711) xwayland: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
6b9d78068b (!1711) xfree86: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
0dec901bcb (!1711) vfb: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
e0b61b2c72 (!1711) kdrive: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
bb2bd1a1bd (!1711) xnest: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
4321eddb47 (!1711) render: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
014f90abd1 (!1711) randr: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
6fce564b6a (!1711) mi: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00
Enrico Weigelt, metux IT consult
f38c15ce51 (!1711) miext: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-31 19:23:50 +01:00