Right now, extension specific actions on screen closing implemented by wrapping
the ScreenRec's PositionWindow() proc pointer: the extensions are storing the
original pointer in their private data and putting in their own one. On each
call, their proc restores the original one, calls it, and switches back again.
When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)
While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.
This commit introduces a simple approach for letting extension hook into the
screen closing path safely, w/o having to care much about side effects with
the call chain. Extensions now can simply register their hook proc (and an
opaque pointer) and get called back - w/o ever having to mess with the
ScreenRec's internal structures. These hooks are called before the original
vector (usually handled by DDX/screen driver directly) is called.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Right now, extension specific actions on window positioning are implemented
by wrapping the ScreenRec's PositionWindow() proc pointer: the extensions are
storing the original pointer in their private data and putting in their own one.
On each call, their proc restores the original one, calls it, and switches back
again. When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)
While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.
This commit introduces a simple approach for letting extension hook into the
window positioning path safely, w/o having to care much about side effects
with the call chain. Extensions now can simply register their hook proc
(and an opaque pointer) and get called back - w/o ever having to mess with
the ScreenRec's internal structures. These hooks are called before the original
vector (usually handled by DDX/screen driver directly) is called.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
2do: should check whether it's better to directly assign the screen procs,
w/o any wrapping at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Right now, extension specific window destruction procedures are implemented
by wrapping the ScreenRec's DestroyWindow() proc pointer: the extensions are
storing the original pointer in their private data and putting in their own one.
On each call, their proc restores the original one, calls it, and switches back
again. When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)
While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.
This commit introduces a simple approach for letting extension hook into the
window destruction safely, w/o having to care much about side effects with
the call chain. Extensions now can simply register their destructor proc
(and an opaque pointer) and get called back - w/o ever having to mess with
the ScreenRec's internal structures.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This wrapping function for Screen->ResizeWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This wrapping function for Screen->CopyWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Both engines, GDI as well as DirectDraw, using the same screen init finish function,
so no need to keep indirection via per-engine callback pointer.
The winFinishScreenInitFB() can also be made static now.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The whole struct is already allocated by calloc(), so no need to explicitly
zero-out individual fields.
Fixes: 479b2be4ba - Clear allocated RandR screen private structure
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Simplify reply payload preparation and sendout by using SwapShort()
and SwapLong() instead of WriteToClientSwapped() and callbacks.
This also allows even further simplifications by using generic macros
for the request send path.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Simplify reply payload preparation and sendout by using SwapShort()
and SwapLong() instead of WriteToClientSwapped() and callbacks.
This also allows even further simplifications by using generic macros
for the request send path.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Simplify reply payload preparation and sendout by using SwapShort()
and SwapLong() instead of WriteToClientSwapped() and callbacks.
This also allows even further simplifications by using generic macros
for the request send path.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Simplify reply payload preparation and sendout by using SwapShort()
and SwapLong() instead of WriteToClientSwapped() and callbacks.
This also allows even further simplifications by using generic macros
for the request send path.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Simplify reply payload preparation and sendout by using SwapShort()
and SwapLong() instead of WriteToClientSwapped() and callbacks.
This also allows even further simplifications by using generic macros
for the request send path.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Harmonize it with all the other reply struct fields, so we can later
use generic macros for final preparation and writeout.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
We can rely on everything being cleared. And usually even faster, as the
compiler can emit optimized instructions for clearing a whole block at once.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
We can rely on everything being cleared. And usually even faster, as the
compiler can emit optimized instructions for clearing a whole block at once.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Instead of arbitrary count of individual WriteToClient() calls on small
chunks, collect the whole payload in a buffer and write it out all at once.
This also makes possible to use generic macros for reply sending, as well
as further simplifications in the write-out path.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
WriteSwappedDataToClient() calls a callback on each single field.
We can have it easier and more efficient by just using SwapLongs()
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Using struct initializer for the reply header and only allocating the
payload on heap. This allows using generic macros for reply preparation
and send-out later.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Improve readability, move the declarations to where they're needed first
and get rid of extra individual assignments. In some cases this should also
allow the compiler to produce a bit more efficient code.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
The struct is already zero'ed out by calloc(), so no need to additionally
clear individual fields.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>