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Make sure that the __gl*_size prototypes are seen in all the places that
they need to be seen.
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@@ -41,6 +41,8 @@
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**
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*/
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#include "indirect_size.h"
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extern GLint __glReadPixels_size(GLenum format, GLenum type,
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GLint width, GLint height);
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extern GLint __glGetTexEnvfv_size(GLenum pname);
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