glamor: fix parameter indentions on asprintf() calls

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This commit is contained in:
Enrico Weigelt, metux IT consult
2025-11-07 16:46:05 +01:00
committed by Enrico Weigelt
parent 226211f7a7
commit 5f8edd4560
2 changed files with 18 additions and 18 deletions

View File

@@ -339,10 +339,10 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count,
(stops_count > 0)); (stops_count > 0));
if (asprintf(&gradient_fs, if (asprintf(&gradient_fs,
gradient_radial_fs_template, gradient_radial_fs_template,
PIXMAN_REPEAT_NONE, PIXMAN_REPEAT_NORMAL, PIXMAN_REPEAT_NONE, PIXMAN_REPEAT_NORMAL,
PIXMAN_REPEAT_REFLECT, PIXMAN_REPEAT_REFLECT,
fs_getcolor_source) == -1) fs_getcolor_source) == -1)
return FALSE; return FALSE;
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs); fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs);
@@ -527,9 +527,9 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count,
_glamor_create_getcolor_fs_source(screen, stops_count, stops_count > 0); _glamor_create_getcolor_fs_source(screen, stops_count, stops_count > 0);
if (asprintf(&gradient_fs, if (asprintf(&gradient_fs,
gradient_fs_template, gradient_fs_template,
PIXMAN_REPEAT_NORMAL, PIXMAN_REPEAT_REFLECT, PIXMAN_REPEAT_NORMAL, PIXMAN_REPEAT_REFLECT,
fs_getcolor_source) == -1) fs_getcolor_source) == -1)
return FALSE; return FALSE;
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs); fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs);

View File

@@ -336,12 +336,12 @@ glamor_create_composite_fs(glamor_screen_private *glamor_priv, struct shader_key
} }
if (asprintf(&source, if (asprintf(&source,
"%s" "%s"
GLAMOR_DEFAULT_PRECISION GLAMOR_DEFAULT_PRECISION
"%s%s%s%s%s%s%s%s", header, GLAMOR_COMPAT_DEFINES_FS, "%s%s%s%s%s%s%s%s", header, GLAMOR_COMPAT_DEFINES_FS,
repeat_define, relocate_texture, repeat_define, relocate_texture,
enable_rel_sampler ? rel_sampler : stub_rel_sampler, enable_rel_sampler ? rel_sampler : stub_rel_sampler,
source_fetch, mask_fetch, dest_swizzle, in) == -1) source_fetch, mask_fetch, dest_swizzle, in) == -1)
FatalError("Memory allocation on asprintf() failed\n"); FatalError("Memory allocation on asprintf() failed\n");
prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source); prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source);
@@ -387,11 +387,11 @@ glamor_create_composite_vs(glamor_screen_private* priv, struct shader_key *key)
version = version_gles3; version = version_gles3;
if (asprintf(&source, if (asprintf(&source,
"%s" "%s"
GLAMOR_DEFAULT_PRECISION GLAMOR_DEFAULT_PRECISION
"%s%s%s%s%s", "%s%s%s%s%s",
version, defines, main_opening, source_coords_setup, version, defines, main_opening, source_coords_setup,
mask_coords_setup, main_closing) == -1) mask_coords_setup, main_closing) == -1)
FatalError("malloc on asprintf() failed\n"); FatalError("malloc on asprintf() failed\n");
prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, source); prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, source);