xwin: drop DUMMYUNIONNAME*

No need for weird hacks trying create nameless unions (which aren't
even done consequently), just give them trivial names and done.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This commit is contained in:
Enrico Weigelt, metux IT consult
2026-02-11 13:03:44 +01:00
committed by Enrico Weigelt
parent 95b6716b6c
commit 0b436c1ef1

View File

@@ -11,10 +11,6 @@
#include <wingdi.h>
#include <objbase.h>
#if defined(NONAMELESSUNION) && !defined(DUMMYUNIONNAME1)
#define DUMMYUNIONNAME1 u1
#endif
#define ICOM_CALL_( xfn, p, args) (p)->lpVtbl->xfn args
#ifdef UNICODE
@@ -740,33 +736,33 @@ extern "C" {
DWORD dwAlphaBitDepth; /* C: how many bits for alpha channels */
DWORD dwLuminanceBitCount;
DWORD dwBumpBitCount;
} DUMMYUNIONNAME1;
} u1;
union {
DWORD dwRBitMask; /* 10: mask for red bit */
DWORD dwYBitMask; /* 10: mask for Y bits */
DWORD dwStencilBitDepth;
DWORD dwLuminanceBitMask;
DWORD dwBumpDuBitMask;
} DUMMYUNIONNAME2;
} u2;
union {
DWORD dwGBitMask; /* 14: mask for green bits */
DWORD dwUBitMask; /* 14: mask for U bits */
DWORD dwZBitMask;
DWORD dwBumpDvBitMask;
} DUMMYUNIONNAME3;
} u3;
union {
DWORD dwBBitMask; /* 18: mask for blue bits */
DWORD dwVBitMask; /* 18: mask for V bits */
DWORD dwStencilBitMask;
DWORD dwBumpLuminanceBitMask;
} DUMMYUNIONNAME4;
} u4;
union {
DWORD dwRGBAlphaBitMask; /* 1C: mask for alpha channel */
DWORD dwYUVAlphaBitMask; /* 1C: mask for alpha channel */
DWORD dwLuminanceAlphaBitMask;
DWORD dwRGBZBitMask; /* 1C: mask for Z channel */
DWORD dwYUVZBitMask; /* 1C: mask for Z channel */
} DUMMYUNIONNAME5;
} u5;
/* 20: next structure */
} DDPIXELFORMAT, *LPDDPIXELFORMAT;
@@ -966,13 +962,13 @@ extern "C" {
union {
LONG lPitch; /* 10: distance to start of next line (return value only) */
DWORD dwLinearSize;
} DUMMYUNIONNAME1;
} u1;
DWORD dwBackBufferCount; /* 14: number of back buffers requested */
union {
DWORD dwMipMapCount; /* 18:number of mip-map levels requested */
DWORD dwZBufferBitDepth; /*18: depth of Z buffer requested */
DWORD dwRefreshRate; /* 18:refresh rate (used when display mode is described) */
} DUMMYUNIONNAME2;
} u2;
DWORD dwAlphaBitDepth; /* 1C:depth of alpha buffer requested */
DWORD dwReserved; /* 20:reserved */
LPVOID lpSurface; /* 24:pointer to the associated surface memory */
@@ -992,20 +988,20 @@ extern "C" {
union {
LONG lPitch; /*10: distance to start of next line (return value only) */
DWORD dwLinearSize; /*10: formless late-allocated optimized surface size */
} DUMMYUNIONNAME1;
} u1;
DWORD dwBackBufferCount; /* 14: number of back buffers requested */
union {
DWORD dwMipMapCount; /* 18:number of mip-map levels requested */
DWORD dwRefreshRate; /* 18:refresh rate (used when display mode is described) */
DWORD dwSrcVBHandle; /* 18:source used in VB::Optimize */
} DUMMYUNIONNAME2;
} u2;
DWORD dwAlphaBitDepth; /* 1C:depth of alpha buffer requested */
DWORD dwReserved; /* 20:reserved */
LPVOID lpSurface; /* 24:pointer to the associated surface memory */
union {
DDCOLORKEY ddckCKDestOverlay; /* 28: CK for dest overlay use */
DWORD dwEmptyFaceColor; /* 28: color for empty cubemap faces */
} DUMMYUNIONNAME3;
} u3;
DDCOLORKEY ddckCKDestBlt; /* 30: CK for destination blt use */
DDCOLORKEY ddckCKSrcOverlay; /* 38: CK for source overlay use */
DDCOLORKEY ddckCKSrcBlt; /* 40: CK for source blt use */
@@ -1013,7 +1009,7 @@ extern "C" {
union {
DDPIXELFORMAT ddpfPixelFormat; /* 48: pixel format description of the surface */
DWORD dwFVF; /* 48: vertex format description of vertex buffers */
} DUMMYUNIONNAME4;
} u4;
DDSCAPS2 ddsCaps; /* 68: DDraw surface caps */
DWORD dwTextureStage; /* 78: stage in multitexture cascade */
} DDSURFACEDESC2, *LPDDSURFACEDESC2;
@@ -1098,12 +1094,12 @@ extern "C" {
union {
DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
LPDIRECTDRAWSURFACE lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
} DUMMYUNIONNAME1;
} u1;
DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
union {
DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
LPDIRECTDRAWSURFACE lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
} DUMMYUNIONNAME2;
} u2;
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
DWORD dwReserved;
@@ -1111,18 +1107,18 @@ extern "C" {
union {
DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as Alpha Channel */
} DUMMYUNIONNAME3;
} u3;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union {
DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
} DUMMYUNIONNAME4;
} u4;
union {
DWORD dwFillColor; /* color in RGB or Palettized */
DWORD dwFillDepth; /* depth value for z-buffer */
DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
LPDIRECTDRAWSURFACE lpDDSPattern; /* Surface to use as pattern */
} DUMMYUNIONNAME5;
} u5;
DDCOLORKEY ddckDestColorkey; /* DestColorkey override */
DDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
} DDBLTFX, *LPDDBLTFX;
@@ -1156,12 +1152,12 @@ extern "C" {
union {
DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
} DUMMYUNIONNAME1;
} u1;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union {
DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
} DUMMYUNIONNAME2;
} u2;
DDCOLORKEY dckDestColorkey; /* DestColorkey override */
DDCOLORKEY dckSrcColorkey; /* DestColorkey override */
DWORD dwDDFX; /* Overlay FX */