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xwin: drop DUMMYUNIONNAME*
No need for weird hacks trying create nameless unions (which aren't even done consequently), just give them trivial names and done. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
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committed by
Enrico Weigelt
parent
95b6716b6c
commit
0b436c1ef1
@@ -11,10 +11,6 @@
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#include <wingdi.h>
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#include <objbase.h>
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#if defined(NONAMELESSUNION) && !defined(DUMMYUNIONNAME1)
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#define DUMMYUNIONNAME1 u1
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#endif
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#define ICOM_CALL_( xfn, p, args) (p)->lpVtbl->xfn args
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#ifdef UNICODE
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@@ -740,33 +736,33 @@ extern "C" {
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DWORD dwAlphaBitDepth; /* C: how many bits for alpha channels */
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DWORD dwLuminanceBitCount;
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DWORD dwBumpBitCount;
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} DUMMYUNIONNAME1;
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} u1;
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union {
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DWORD dwRBitMask; /* 10: mask for red bit */
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DWORD dwYBitMask; /* 10: mask for Y bits */
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DWORD dwStencilBitDepth;
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DWORD dwLuminanceBitMask;
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DWORD dwBumpDuBitMask;
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} DUMMYUNIONNAME2;
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} u2;
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union {
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DWORD dwGBitMask; /* 14: mask for green bits */
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DWORD dwUBitMask; /* 14: mask for U bits */
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DWORD dwZBitMask;
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DWORD dwBumpDvBitMask;
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} DUMMYUNIONNAME3;
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} u3;
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union {
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DWORD dwBBitMask; /* 18: mask for blue bits */
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DWORD dwVBitMask; /* 18: mask for V bits */
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DWORD dwStencilBitMask;
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DWORD dwBumpLuminanceBitMask;
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} DUMMYUNIONNAME4;
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} u4;
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union {
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DWORD dwRGBAlphaBitMask; /* 1C: mask for alpha channel */
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DWORD dwYUVAlphaBitMask; /* 1C: mask for alpha channel */
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DWORD dwLuminanceAlphaBitMask;
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DWORD dwRGBZBitMask; /* 1C: mask for Z channel */
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DWORD dwYUVZBitMask; /* 1C: mask for Z channel */
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} DUMMYUNIONNAME5;
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} u5;
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/* 20: next structure */
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} DDPIXELFORMAT, *LPDDPIXELFORMAT;
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@@ -966,13 +962,13 @@ extern "C" {
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union {
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LONG lPitch; /* 10: distance to start of next line (return value only) */
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DWORD dwLinearSize;
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} DUMMYUNIONNAME1;
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} u1;
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DWORD dwBackBufferCount; /* 14: number of back buffers requested */
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union {
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DWORD dwMipMapCount; /* 18:number of mip-map levels requested */
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DWORD dwZBufferBitDepth; /*18: depth of Z buffer requested */
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DWORD dwRefreshRate; /* 18:refresh rate (used when display mode is described) */
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} DUMMYUNIONNAME2;
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} u2;
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DWORD dwAlphaBitDepth; /* 1C:depth of alpha buffer requested */
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DWORD dwReserved; /* 20:reserved */
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LPVOID lpSurface; /* 24:pointer to the associated surface memory */
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@@ -992,20 +988,20 @@ extern "C" {
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union {
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LONG lPitch; /*10: distance to start of next line (return value only) */
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DWORD dwLinearSize; /*10: formless late-allocated optimized surface size */
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} DUMMYUNIONNAME1;
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} u1;
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DWORD dwBackBufferCount; /* 14: number of back buffers requested */
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union {
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DWORD dwMipMapCount; /* 18:number of mip-map levels requested */
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DWORD dwRefreshRate; /* 18:refresh rate (used when display mode is described) */
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DWORD dwSrcVBHandle; /* 18:source used in VB::Optimize */
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} DUMMYUNIONNAME2;
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} u2;
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DWORD dwAlphaBitDepth; /* 1C:depth of alpha buffer requested */
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DWORD dwReserved; /* 20:reserved */
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LPVOID lpSurface; /* 24:pointer to the associated surface memory */
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union {
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DDCOLORKEY ddckCKDestOverlay; /* 28: CK for dest overlay use */
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DWORD dwEmptyFaceColor; /* 28: color for empty cubemap faces */
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} DUMMYUNIONNAME3;
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} u3;
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DDCOLORKEY ddckCKDestBlt; /* 30: CK for destination blt use */
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DDCOLORKEY ddckCKSrcOverlay; /* 38: CK for source overlay use */
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DDCOLORKEY ddckCKSrcBlt; /* 40: CK for source blt use */
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@@ -1013,7 +1009,7 @@ extern "C" {
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union {
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DDPIXELFORMAT ddpfPixelFormat; /* 48: pixel format description of the surface */
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DWORD dwFVF; /* 48: vertex format description of vertex buffers */
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} DUMMYUNIONNAME4;
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} u4;
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DDSCAPS2 ddsCaps; /* 68: DDraw surface caps */
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DWORD dwTextureStage; /* 78: stage in multitexture cascade */
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} DDSURFACEDESC2, *LPDDSURFACEDESC2;
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@@ -1098,12 +1094,12 @@ extern "C" {
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union {
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DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
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LPDIRECTDRAWSURFACE lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
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} DUMMYUNIONNAME1;
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} u1;
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DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
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union {
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DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
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LPDIRECTDRAWSURFACE lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
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} DUMMYUNIONNAME2;
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} u2;
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DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
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DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
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DWORD dwReserved;
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@@ -1111,18 +1107,18 @@ extern "C" {
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union {
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DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
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LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as Alpha Channel */
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} DUMMYUNIONNAME3;
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} u3;
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DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
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union {
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DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
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LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
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} DUMMYUNIONNAME4;
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} u4;
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union {
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DWORD dwFillColor; /* color in RGB or Palettized */
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DWORD dwFillDepth; /* depth value for z-buffer */
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DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
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LPDIRECTDRAWSURFACE lpDDSPattern; /* Surface to use as pattern */
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} DUMMYUNIONNAME5;
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} u5;
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DDCOLORKEY ddckDestColorkey; /* DestColorkey override */
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DDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
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} DDBLTFX, *LPDDBLTFX;
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@@ -1156,12 +1152,12 @@ extern "C" {
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union {
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DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
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LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
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} DUMMYUNIONNAME1;
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} u1;
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DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
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union {
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DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
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LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
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} DUMMYUNIONNAME2;
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} u2;
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DDCOLORKEY dckDestColorkey; /* DestColorkey override */
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DDCOLORKEY dckSrcColorkey; /* DestColorkey override */
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DWORD dwDDFX; /* Overlay FX */
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