Revert "xp:trapezoids"

This reverts commit f429fb9d87.

An experimental patch I forgot was on my main branch as I was bugfixing.
ARGH!
This commit is contained in:
Chris Wilson
2010-06-09 10:03:08 +01:00
parent 994aa1ef57
commit 8c1a8d2297
19 changed files with 77 additions and 361 deletions

View File

@@ -80,7 +80,6 @@ intel_drv_la_SOURCES = \
i830_render.c \
i915_render.c \
i965_render.c \
i915_trapezoids.c \
drmmode_display.c
EXTRA_DIST = \

View File

@@ -366,6 +366,7 @@ typedef struct intel_screen_private {
uint32_t dst_format;
} i915_render_state;
uint32_t prim_offset;
void (*prim_emit)(PixmapPtr dest,
int srcX, int srcY,
int maskX, int maskY,
@@ -427,18 +428,15 @@ intel_get_screen_private(ScrnInfoPtr scrn)
#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
static inline unsigned long intel_get_pixmap_pitch(PixmapPtr pixmap)
{
return (unsigned long)pixmap->devKind;
}
unsigned long intel_get_pixmap_pitch(PixmapPtr pixmap);
/* Batchbuffer support macros and functions */
#include "i830_batchbuffer.h"
/* I830 specific functions */
extern void I830EmitInvarientState(intel_screen_private *intel);
extern void I915EmitInvarientState(intel_screen_private *intel);
extern void IntelEmitInvarientState(ScrnInfoPtr scrn);
extern void I830EmitInvarientState(ScrnInfoPtr scrn);
extern void I915EmitInvarientState(ScrnInfoPtr scrn);
extern void I830EmitFlush(ScrnInfoPtr scrn);
@@ -503,8 +501,6 @@ Bool i915_prepare_composite(int op, PicturePtr sourcec, PicturePtr mask,
PixmapPtr maskPixmap, PixmapPtr destPixmap);
void i915_composite(PixmapPtr dest, int srcX, int srcY,
int maskX, int maskY, int dstX, int dstY, int w, int h);
Bool i915_check_trapezoids(int width, int height, int depth);
Bool i915_rasterize_trapezoids(PixmapPtr pixmap, Bool clear, int ntrap, xTrapezoid *trap, int dst_x, int dst_y);
void i915_vertex_flush(intel_screen_private *intel);
void i915_batch_flush_notify(ScrnInfoPtr scrn);
void i830_batch_flush_notify(ScrnInfoPtr scrn);

View File

@@ -34,8 +34,12 @@
#include "i830_reg.h"
void I830EmitInvarientState(intel_screen_private *intel)
void I830EmitInvarientState(ScrnInfoPtr scrn)
{
intel_screen_private *intel = intel_get_screen_private(scrn);
assert(intel->in_batch_atomic);
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));

View File

@@ -45,6 +45,11 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i810_reg.h"
#include "i915_drm.h"
unsigned long intel_get_pixmap_pitch(PixmapPtr pixmap)
{
return (unsigned long)pixmap->devKind;
}
void i830_debug_flush(ScrnInfoPtr scrn)
{
intel_screen_private *intel = intel_get_screen_private(scrn);

View File

@@ -53,13 +53,11 @@ static void intel_end_vertex(intel_screen_private *intel)
void intel_next_vertex(intel_screen_private *intel)
{
assert(intel->vertex_count == 0);
intel_end_vertex(intel);
intel->vertex_bo =
dri_bo_alloc(intel->bufmgr, "vertex", sizeof (intel->vertex_ptr), 4096);
intel->vertex_used = intel->vertex_index = 0;
intel->vertex_used = 0;
}
static void intel_next_batch(ScrnInfoPtr scrn)

View File

@@ -50,15 +50,12 @@ static inline int intel_vertex_space(intel_screen_private *intel)
return intel->vertex_bo ? intel->vertex_bo->size - (4*intel->vertex_used) : 0;
}
static inline Bool
static inline void
intel_batch_require_space(ScrnInfoPtr scrn, intel_screen_private *intel, GLuint sz)
{
assert(sz < intel->batch_bo->size - 8);
if (intel_batch_space(intel) < sz) {
if (intel_batch_space(intel) < sz)
intel_batch_submit(scrn);
return TRUE;
}
return FALSE;
}
static inline void intel_batch_start_atomic(ScrnInfoPtr scrn, unsigned int sz)

View File

@@ -824,6 +824,31 @@ enum pipe {
PIPE_B,
};
/**
* Intialiazes the hardware for the 3D pipeline use in the 2D driver.
*
* Some state caching is performed to avoid redundant state emits. This
* function is also responsible for marking the state as clobbered for DRI
* clients.
*/
void IntelEmitInvarientState(ScrnInfoPtr scrn)
{
intel_screen_private *intel = intel_get_screen_private(scrn);
/* If we've emitted our state since the last clobber by another client,
* skip it.
*/
if (intel->last_3d != LAST_3D_OTHER)
return;
if (!IS_I965G(intel)) {
if (IS_I9XX(intel))
I915EmitInvarientState(scrn);
else
I830EmitInvarientState(scrn);
}
}
static void
I830BlockHandler(int i, pointer blockData, pointer pTimeout, pointer pReadmask)
{

View File

@@ -566,8 +566,7 @@ static void i830_emit_composite_state(ScrnInfoPtr scrn)
intel->needs_render_state_emit = FALSE;
if (intel->last_3d == LAST_3D_OTHER)
I830EmitInvarientState(intel);
IntelEmitInvarientState(scrn);
intel->last_3d = LAST_3D_RENDER;
assert(intel->in_batch_atomic);

View File

@@ -1100,6 +1100,7 @@ Bool i830_uxa_init(ScreenPtr screen)
intel->uxa_driver->uxa_minor = 0;
intel->render_current_dest = NULL;
intel->prim_offset = 0;
intel->vertex_count = 0;
intel->floats_per_vertex = 0;
intel->last_floats_per_vertex = 0;
@@ -1133,8 +1134,6 @@ Bool i830_uxa_init(ScreenPtr screen)
intel->uxa_driver->prepare_composite = i915_prepare_composite;
intel->uxa_driver->composite = i915_composite;
intel->uxa_driver->done_composite = i830_done_composite;
intel->uxa_driver->check_trapezoids = i915_check_trapezoids;
intel->uxa_driver->rasterize_trapezoids = i915_rasterize_trapezoids;
} else {
intel->uxa_driver->check_composite = i965_check_composite;
intel->uxa_driver->check_composite_texture = i965_check_composite_texture;

View File

@@ -34,8 +34,12 @@
#include "i915_reg.h"
void I915EmitInvarientState(intel_screen_private *intel)
void I915EmitInvarientState(ScrnInfoPtr scrn)
{
intel_screen_private *intel = intel_get_screen_private(scrn);
assert(intel->in_batch_atomic);
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
AA_LINE_ECAAR_WIDTH_1_0 |
@@ -66,9 +70,7 @@ void I915EmitInvarientState(intel_screen_private *intel)
CSB_TCB(2, 2) |
CSB_TCB(3, 3) |
CSB_TCB(4, 4) |
CSB_TCB(5, 5) |
CSB_TCB(6, 6) |
CSB_TCB(7, 7));
CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
ENABLE_POINT_RASTER_RULE |

View File

@@ -597,21 +597,6 @@ enum i915_fs_channel {
} \
} while (0)
/**
* Perform a 4-component dot-product of operand0 and operand1 and put the
* resulting scalar in the channels of dest_reg specified by the dest_mask.
*/
#define i915_fs_dp4(dest_reg, dest_mask, op0, op1) \
do { \
if (dest_mask) { \
i915_fs_arith_masked (DP4, dest_reg, dest_mask, \
op0, op1,\
i915_fs_operand_none()); \
} else { \
i915_fs_arith (DP4, dest_reg, op0, op1,\
i915_fs_operand_none()); \
} \
} while (0)
/**
* Sets up local state for accumulating a fragment shader buffer.
*

View File

@@ -993,8 +993,7 @@ static void i915_emit_composite_setup(ScrnInfoPtr scrn)
intel->needs_render_state_emit = FALSE;
if (intel->last_3d == LAST_3D_OTHER)
I915EmitInvarientState(intel);
IntelEmitInvarientState(scrn);
intel->last_3d = LAST_3D_RENDER;
is_solid_src = intel->render_source_is_solid;
@@ -1141,12 +1140,18 @@ i915_composite(PixmapPtr dest, int srcX, int srcY, int maskX, int maskY,
intel->needs_render_vertex_emit = FALSE;
}
if (intel->vertex_count == 0 && intel->needs_render_ca_pass) {
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(6) | 0);
OUT_BATCH(i915_get_blend_cntl(PictOpOutReverse,
intel->render_mask_picture,
intel->render_dest_picture->format));
i915_composite_emit_shader(intel, PictOpOutReverse);
if (intel->prim_offset == 0) {
if (intel->needs_render_ca_pass) {
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(6) | 0);
OUT_BATCH(i915_get_blend_cntl(PictOpOutReverse,
intel->render_mask_picture,
intel->render_dest_picture->format));
i915_composite_emit_shader(intel, PictOpOutReverse);
}
intel->prim_offset = intel->batch_used;
OUT_BATCH(PRIM3D_RECTLIST | PRIM3D_INDIRECT_SEQUENTIAL);
OUT_BATCH(intel->vertex_index);
}
intel->vertex_count += 3;
@@ -1162,11 +1167,11 @@ i915_composite(PixmapPtr dest, int srcX, int srcY, int maskX, int maskY,
void
i915_vertex_flush(intel_screen_private *intel)
{
if (intel->vertex_count == 0)
if (intel->prim_offset == 0)
return;
OUT_BATCH(PRIM3D_RECTLIST | PRIM3D_INDIRECT_SEQUENTIAL | intel->vertex_count);
OUT_BATCH(intel->vertex_index);
intel->batch_ptr[intel->prim_offset] |= intel->vertex_count;
intel->prim_offset = 0;
if (intel->needs_render_ca_pass) {
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(6) | 0);

View File

@@ -1,257 +0,0 @@
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Chris Wilson <chris@chris-wilson.co.uk>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "xf86.h"
#include "xaarop.h"
#include "i830.h"
#include "i915_reg.h"
#include "i915_3d.h"
#define FLOATS_PER_VERTEX 6
Bool
i915_check_trapezoids(int width, int height, int depth)
{
return width <= 2048 && height <= 2048 && depth == 8;
}
static inline float
line_x_for_y(xLineFixed *l, xFixed y)
{
if (y == l->p1.y)
return l->p1.x;
if (y == l->p2.y)
return l->p2.x;
if (l->p2.x == l->p1.x)
return l->p1.x;
return l->p1.x + (y - l->p1.y) * (float) (l->p2.x - l->p1.x) / (l->p2.y - l->p1.y);
}
#define OUT_TRAP_VERTEX(x, y) do { \
xFixed fy = IntToxFixed(y); \
float sf = 1. / xFixed1; \
OUT_VERTEX(x + dst_x); \
OUT_VERTEX(y + dst_y); \
OUT_VERTEX(y - trap->top*sf); \
OUT_VERTEX(trap->bottom*sf - y); \
OUT_VERTEX(x - sf*line_x_for_y(&trap->left, fy)); \
OUT_VERTEX(sf*line_x_for_y(&trap->right, fy) - x); \
} while (0)
static void
i915_trapezoids_set_target(intel_screen_private *intel, PixmapPtr pixmap)
{
if (intel->last_3d == LAST_3D_OTHER)
I915EmitInvarientState(intel);
intel->last_3d = LAST_3D_RENDER;
if (intel->render_current_dest != pixmap) {
uint32_t tiling_bits;
tiling_bits = 0;
switch(i830_get_pixmap_intel(pixmap)->tiling) {
case I915_TILING_NONE: break;
case I915_TILING_Y: tiling_bits |= BUF_3D_TILE_WALK_Y;
case I915_TILING_X: tiling_bits |= BUF_3D_TILED_SURFACE; break;
}
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
BUF_3D_PITCH(intel_get_pixmap_pitch(pixmap)));
OUT_RELOC_PIXMAP(pixmap, I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER, 0);
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
OUT_BATCH(COLR_BUF_8BIT);
/* draw rect is unconditional */
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
OUT_BATCH(0x00000000);
OUT_BATCH(0x00000000); /* ymin, xmin */
OUT_BATCH(DRAW_YMAX(pixmap->drawable.height - 1) |
DRAW_XMAX(pixmap->drawable.width - 1));
/* yorig, xorig (relate to color buffer?) */
OUT_BATCH(0x00000000);
intel->render_current_dest = pixmap;
}
}
static void
i915_trapezoids_set_shader(intel_screen_private *intel)
{
FS_LOCALS();
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | I1_LOAD_S(6) | 1);
OUT_BATCH(~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(0, TEXCOORDFMT_4D));
OUT_BATCH(S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
(BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT) |
(BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT) |
(BLENDFACT_ONE << S6_CBUF_DST_BLEND_FACT_SHIFT));
FS_BEGIN();
i915_fs_dcl(FS_T0);
i915_fs_min(FS_U0,
i915_fs_operand(FS_R0, ZERO, ONE, ZERO, ONE),
i915_fs_operand_reg(FS_T0));
i915_fs_add(FS_U0,
i915_fs_operand(FS_U0, X, Z, ZERO, ZERO),
i915_fs_operand(FS_U0, Y, W, ZERO, ZERO));
i915_fs_mul(FS_OC,
i915_fs_operand(FS_U0, X, X, X, X),
i915_fs_operand(FS_U0, Y, Y, Y, Y));
FS_END();
}
static void
i915_trapezoids_set_vertices(intel_screen_private *intel)
{
intel->floats_per_vertex = FLOATS_PER_VERTEX;
if (intel_vertex_space(intel) < 3*4*FLOATS_PER_VERTEX) {
intel_next_vertex(intel);
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(0) | I1_LOAD_S(1) | 1);
OUT_RELOC(intel->vertex_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
OUT_BATCH((FLOATS_PER_VERTEX << S1_VERTEX_WIDTH_SHIFT) |
(FLOATS_PER_VERTEX << S1_VERTEX_PITCH_SHIFT));
} else if (FLOATS_PER_VERTEX != intel->last_floats_per_vertex){
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(1) | 0);
OUT_BATCH((FLOATS_PER_VERTEX << S1_VERTEX_WIDTH_SHIFT) |
(FLOATS_PER_VERTEX << S1_VERTEX_PITCH_SHIFT));
intel->vertex_index =
(intel->vertex_used + FLOATS_PER_VERTEX - 1) / FLOATS_PER_VERTEX;
intel->vertex_used = intel->vertex_index * FLOATS_PER_VERTEX;
}
intel->last_floats_per_vertex = FLOATS_PER_VERTEX;
}
Bool
i915_rasterize_trapezoids(PixmapPtr pixmap, Bool clear,
int ntrap, xTrapezoid *trap,
int dst_x, int dst_y)
{
ScrnInfoPtr scrn = xf86Screens[pixmap->drawable.pScreen->myNum];
intel_screen_private *intel = intel_get_screen_private(scrn);
if (pixmap->drawable.width > 2048 || pixmap->drawable.height > 2048)
return FALSE;
if(!intel_check_pitch_3d(pixmap))
return FALSE;
intel_batch_require_space(scrn, intel, 150);
i915_trapezoids_set_target(intel, pixmap);
if (clear) {
#if 1
FS_LOCALS();
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | I1_LOAD_S(6) | 1);
OUT_BATCH(~0);
OUT_BATCH(S6_COLOR_WRITE_ENABLE);
FS_BEGIN();
i915_fs_mov(FS_OC, i915_fs_operand_zero());
FS_END();
OUT_BATCH(PRIM3D_RECTLIST | 5);
OUT_BATCH_F(pixmap->drawable.width);
OUT_BATCH_F(pixmap->drawable.height);
OUT_BATCH_F(0);
OUT_BATCH_F(pixmap->drawable.height);
OUT_BATCH_F(0);
OUT_BATCH_F(0);
#else
OUT_BATCH(XY_COLOR_BLT_CMD);
OUT_BATCH(ROP_0 | intel_get_pixmap_pitch(pixmap));
OUT_BATCH(0);
OUT_BATCH((pixmap->drawable.height << 16) | pixmap->drawable.width);
OUT_RELOC_PIXMAP_FENCED(pixmap, I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER, 0);
OUT_BATCH(0);
#endif
}
i915_trapezoids_set_shader(intel);
i915_trapezoids_set_vertices(intel);
for (; ntrap--; trap++) {
int x1, x2, y1, y2;
if (!xTrapezoidValid(trap))
continue;
x1 = xFixedToInt(min(trap->left.p1.x, trap->left.p2.x));
x2 = xFixedToInt(xFixedCeil(max(trap->right.p1.x, trap->right.p2.x)));
y1 = xFixedToInt(trap->top);
y2 = xFixedToInt(xFixedCeil(trap->bottom));
if (x2 + dst_x <= 0 || x1 + dst_x >= pixmap->drawable.width ||
y2 + dst_y <= 0 || y1 + dst_y >= pixmap->drawable.height)
continue;
if (intel_vertex_space(intel) < 3*4*FLOATS_PER_VERTEX) {
i915_vertex_flush(intel);
if (intel_batch_require_space(scrn, intel, 16)) {
i915_trapezoids_set_target(intel, pixmap);
i915_trapezoids_set_shader(intel);
intel_next_vertex(intel);
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(0) | I1_LOAD_S(1) | 1);
OUT_RELOC(intel->vertex_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
OUT_BATCH((FLOATS_PER_VERTEX << S1_VERTEX_WIDTH_SHIFT) |
(FLOATS_PER_VERTEX << S1_VERTEX_PITCH_SHIFT));
intel->last_floats_per_vertex = FLOATS_PER_VERTEX;
intel->floats_per_vertex = FLOATS_PER_VERTEX;
} else {
intel_next_vertex(intel);
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(0) | 0);
OUT_RELOC(intel->vertex_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
}
}
OUT_TRAP_VERTEX(x2, y2);
OUT_TRAP_VERTEX(x1, y2);
OUT_TRAP_VERTEX(x1, y1);
intel->vertex_count += 3;
}
i915_vertex_flush(intel);
return TRUE;
}

View File

@@ -101,6 +101,8 @@ I915DisplayVideoTextured(ScrnInfoPtr scrn,
nbox_total -= nbox_this_time;
intel_batch_start_atomic(scrn, 200 + 20 * nbox_this_time);
IntelEmitInvarientState(scrn);
intel->last_3d = LAST_3D_VIDEO;
/* draw rect -- just clipping */

View File

@@ -1156,6 +1156,8 @@ static void i965_emit_composite_state(ScrnInfoPtr scrn)
dri_bo *binding_table_bo = composite_op->binding_table_bo;
intel->needs_render_state_emit = FALSE;
IntelEmitInvarientState(scrn);
intel->last_3d = LAST_3D_RENDER;
urb_vs_start = 0;

View File

@@ -764,6 +764,7 @@ i965_emit_video_setup(ScrnInfoPtr scrn, drm_intel_bo * bind_bo, int n_src_surf)
int urb_cs_start, urb_cs_size;
int pipe_ctl;
IntelEmitInvarientState(scrn);
intel->last_3d = LAST_3D_VIDEO;
urb_vs_start = 0;

View File

@@ -1759,7 +1759,6 @@ uxa_trapezoids(CARD8 op, PicturePtr src, PicturePtr dst,
int ntrap, xTrapezoid * traps)
{
ScreenPtr screen = dst->pDrawable->pScreen;
uxa_screen_t *uxa_screen = uxa_get_screen(screen);
BoxRec bounds;
Bool direct;
@@ -1784,19 +1783,12 @@ uxa_trapezoids(CARD8 op, PicturePtr src, PicturePtr dst,
xoff += pDraw->x;
yoff += pDraw->y;
if (!(uxa_pixmap_is_offscreen(pixmap) &&
uxa_screen->info->check_trapezoids &&
uxa_screen->info->check_trapezoids(pixmap->drawable.width,
pixmap->drawable.height,
pixmap->drawable.depth) &&
uxa_screen->info->rasterize_trapezoids(pixmap, FALSE, ntrap, traps, xoff, yoff))) {
if (uxa_prepare_access(pDraw, UXA_ACCESS_RW)) {
PictureScreenPtr ps = GetPictureScreen(screen);
if (uxa_prepare_access(pDraw, UXA_ACCESS_RW)) {
PictureScreenPtr ps = GetPictureScreen(screen);
for (; ntrap; ntrap--, traps++)
(*ps->RasterizeTrapezoid) (dst, traps, 0, 0);
uxa_finish_access(pDraw);
}
for (; ntrap; ntrap--, traps++)
(*ps->RasterizeTrapezoid) (dst, traps, 0, 0);
uxa_finish_access(pDraw);
}
} else if (maskFormat) {
PixmapPtr scratch = NULL;
@@ -1813,36 +1805,6 @@ uxa_trapezoids(CARD8 op, PicturePtr src, PicturePtr dst,
width = bounds.x2 - bounds.x1;
height = bounds.y2 - bounds.y1;
if (uxa_drawable_is_offscreen(dst->pDrawable) &&
uxa_screen->info->check_trapezoids &&
uxa_screen->info->check_trapezoids(width, height, maskFormat->depth)) {
PixmapPtr pixmap;
pixmap = screen->CreatePixmap(screen, width, height, maskFormat->depth,
CREATE_PIXMAP_USAGE_SCRATCH);
if (uxa_screen->info->rasterize_trapezoids(pixmap, TRUE,
ntrap, traps,
-bounds.x1, -bounds.y1)) {
int error;
mask = CreatePicture(0, &pixmap->drawable, maskFormat,
0, 0, serverClient, &error);
if (mask) {
CompositePicture(op, src, mask, dst,
bounds.x1 + xSrc - xDst,
bounds.y1 + ySrc - yDst,
0, 0,
bounds.x1, bounds.y1,
width, height);
FreePicture(mask, 0);
screen->DestroyPixmap(pixmap);
return;
}
}
screen->DestroyPixmap(pixmap);
}
format = maskFormat->format |
(BitsPerPixel(maskFormat->depth) << 24);
image =

View File

@@ -577,9 +577,6 @@ Bool uxa_driver_init(ScreenPtr screen, uxa_driver_t * uxa_driver)
if (uxa_driver->get_image != NULL) {
LogMessage(X_INFO, " get_image\n");
}
if (uxa_driver->rasterize_trapezoids != NULL) {
LogMessage(X_INFO, " trapezoids\n");
}
return TRUE;
}

View File

@@ -402,11 +402,6 @@ typedef struct _UxaDriver {
* This call is required if prepare_composite() ever succeeds.
*/
void (*done_composite) (PixmapPtr pDst);
Bool(*check_trapezoids) (int width, int height, int depth);
Bool(*rasterize_trapezoids) (PixmapPtr pixmap, Bool clear,
int ntraps, xTrapezoid *traps,
int dst_x, int dst_y);
/** @} */
/**