Revise palm check logic

Make the palm-check logic more stable and reliable, and make sure that
any palms are blocked for the duration of their presses.

Signed-off-by: Derek Foreman <derek.foreman@collabora.co.uk>
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Derek Foreman
2011-03-07 17:49:42 -05:00
committed by Peter Hutterer
parent 86dfe5086f
commit f40bbf7494
2 changed files with 30 additions and 27 deletions

View File

@@ -1342,12 +1342,16 @@ SynapticsDetectFinger(SynapticsPrivate *priv, struct SynapticsHwState *hw)
enum FingerState finger;
/* finger detection thru pressure and threshold */
if (hw->z < para->finger_low)
return FS_UNTOUCHED;
if (priv->finger_state == FS_BLOCKED)
return FS_BLOCKED;
if (hw->z > para->finger_press && priv->finger_state < FS_PRESSED)
finger = FS_PRESSED;
else if (hw->z > para->finger_high && priv->finger_state < FS_TOUCHED)
else if (hw->z > para->finger_high && priv->finger_state == FS_UNTOUCHED)
finger = FS_TOUCHED;
else if (hw->z < para->finger_low && priv->finger_state > FS_UNTOUCHED)
finger = FS_UNTOUCHED;
else
finger = priv->finger_state;
@@ -1355,17 +1359,16 @@ SynapticsDetectFinger(SynapticsPrivate *priv, struct SynapticsHwState *hw)
return finger;
/* palm detection */
if (finger) {
if ((hw->z > para->palm_min_z) && (hw->fingerWidth > para->palm_min_width))
priv->palm = TRUE;
} else {
priv->palm = FALSE;
}
if (hw->x == 0)
if ((hw->z > para->palm_min_z) && (hw->fingerWidth > para->palm_min_width))
return FS_BLOCKED;
if (hw->x == 0 || priv->finger_state == FS_UNTOUCHED)
priv->avg_width = 0;
else
priv->avg_width += (hw->fingerWidth - priv->avg_width + 1) / 2;
if (finger && !priv->finger_state) {
if (finger != FS_UNTOUCHED && priv->finger_state == FS_UNTOUCHED) {
int safe_width = MAX(hw->fingerWidth, priv->avg_width);
if (hw->numFingers > 1 || /* more than one finger -> not a palm */
@@ -1382,9 +1385,6 @@ SynapticsDetectFinger(SynapticsPrivate *priv, struct SynapticsHwState *hw)
}
priv->prev_z = hw->z;
if (priv->palm)
finger = FS_UNTOUCHED;
return finger;
}
@@ -1526,12 +1526,12 @@ HandleTapProcessing(SynapticsPrivate *priv, struct SynapticsHwState *hw,
edge_type edge;
int delay = 1000000000;
if (priv->palm)
if (priv->finger_state == FS_BLOCKED)
return delay;
touch = finger && !priv->finger_state;
release = !finger && priv->finger_state;
move = (finger &&
touch = finger >= FS_TOUCHED && priv->finger_state == FS_UNTOUCHED;
release = finger == FS_UNTOUCHED && priv->finger_state >= FS_TOUCHED;
move = (finger >= FS_TOUCHED &&
(priv->tap_max_fingers <= ((priv->horiz_scroll_twofinger_on || priv->vert_scroll_twofinger_on)? 2 : 1)) &&
((abs(hw->x - priv->touch_on.x) >= para->tap_move) ||
(abs(hw->y - priv->touch_on.y) >= para->tap_move)));
@@ -1896,7 +1896,7 @@ ComputeDeltas(SynapticsPrivate *priv, const struct SynapticsHwState *hw,
}
}
if (!inside_area || !moving_state || priv->palm ||
if (!inside_area || !moving_state || priv->finger_state == FS_BLOCKED ||
priv->vert_scroll_edge_on || priv->horiz_scroll_edge_on ||
priv->vert_scroll_twofinger_on || priv->horiz_scroll_twofinger_on ||
priv->circ_scroll_on || priv->prevFingers != hw->numFingers)
@@ -2019,7 +2019,7 @@ HandleScrolling(SynapticsPrivate *priv, struct SynapticsHwState *hw,
sd->left = sd->right = sd->up = sd->down = 0;
if (priv->synpara.touchpad_off == 2) {
if ((priv->synpara.touchpad_off == 2) || (priv->finger_state == FS_BLOCKED)) {
stop_coasting(priv);
priv->circ_scroll_on = FALSE;
priv->vert_scroll_edge_on = FALSE;
@@ -2030,7 +2030,7 @@ HandleScrolling(SynapticsPrivate *priv, struct SynapticsHwState *hw,
}
/* scroll detection */
if (finger && !priv->finger_state) {
if (finger && priv->finger_state == FS_UNTOUCHED) {
stop_coasting(priv);
if (para->circular_scrolling) {
if ((para->circular_trigger == 0 && edge) ||
@@ -2068,7 +2068,7 @@ HandleScrolling(SynapticsPrivate *priv, struct SynapticsHwState *hw,
}
}
}
if (finger && !priv->finger_state) {
if (finger && priv->finger_state == FS_UNTOUCHED) {
if (!priv->vert_scroll_twofinger_on && !priv->horiz_scroll_twofinger_on) {
if ((para->scroll_edge_vert) && (para->scroll_dist_vert != 0) &&
(edge & RIGHT_EDGE)) {
@@ -2501,7 +2501,7 @@ HandleState(InputInfoPtr pInfo, struct SynapticsHwState *hw, CARD32 now,
{
SynapticsPrivate *priv = (SynapticsPrivate *) (pInfo->private);
SynapticsParameters *para = &priv->synpara;
int finger;
enum FingerState finger;
int dx, dy, buttons, id;
edge_type edge = NO_EDGE;
int change;
@@ -2555,7 +2555,10 @@ HandleState(InputInfoPtr pInfo, struct SynapticsHwState *hw, CARD32 now,
/* no edge or finger detection outside of area */
if (inside_active_area) {
edge = edge_detection(priv, hw->x, hw->y);
finger = SynapticsDetectFinger(priv, hw);
if (!from_timer)
finger = SynapticsDetectFinger(priv, hw);
else
finger = priv->finger_state;
}
/* tap and drag detection. Needs to be performed even if the finger is in
@@ -2567,7 +2570,8 @@ HandleState(InputInfoPtr pInfo, struct SynapticsHwState *hw, CARD32 now,
if (inside_active_area)
{
/* Don't bother about scrolling in the dead area of the touchpad. */
timeleft = HandleScrolling(priv, hw, edge, finger, &scroll);
timeleft = HandleScrolling(priv, hw, edge, (finger >= FS_TOUCHED),
&scroll);
if (timeleft > 0)
delay = MIN(delay, timeleft);

View File

@@ -52,6 +52,7 @@ typedef struct _SynapticsMoveHist
} SynapticsMoveHistRec;
enum FingerState { /* Note! The order matters. Compared with < operator. */
FS_BLOCKED = -1,
FS_UNTOUCHED = 0, /* this is 0 so it's the initialized value. */
FS_TOUCHED = 1,
FS_PRESSED = 2,
@@ -227,8 +228,6 @@ typedef struct _SynapticsPrivateRec
int repeatButtons; /* buttons for repeat */
int nextRepeat; /* Time when to trigger next auto repeat event */
int lastButtons; /* last state of the buttons */
int palm; /* Set to true when palm detected, reset to false when
palm/finger contact disappears */
int prev_z; /* previous z value, for palm detection */
int prevFingers; /* previous numFingers, for transition detection */
int avg_width; /* weighted average of previous fingerWidth values */