Improve readability of the soft button areas

Replace the hardcoded indices with enums that are somewhat expressive.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer
2013-04-03 10:34:28 +10:00
parent 691e8db4d8
commit 148afc2dd5

View File

@@ -367,42 +367,55 @@ SynapticsIsSoftButtonAreasValid(int *values)
Bool right_disabled = FALSE;
Bool middle_disabled = FALSE;
enum {
/* right button left, right, top, bottom */
RBL = 0,
RBR = 1,
RBT = 2,
RBB = 3,
/* middle button left, right, top, bottom */
MBL = 4,
MBR = 5,
MBT = 6,
MBB = 7,
};
/* Check right button area */
if ((((values[0] != 0) && (values[1] != 0)) && (values[0] > values[1])) ||
(((values[2] != 0) && (values[3] != 0)) && (values[2] > values[3])))
if ((((values[RBL] != 0) && (values[RBR] != 0)) && (values[RBL] > values[RBR])) ||
(((values[RBT] != 0) && (values[RBB] != 0)) && (values[RBT] > values[RBB])))
return FALSE;
/* Check middle button area */
if ((((values[4] != 0) && (values[5] != 0)) && (values[4] > values[5])) ||
(((values[6] != 0) && (values[7] != 0)) && (values[6] > values[7])))
if ((((values[MBL] != 0) && (values[MBR] != 0)) && (values[MBL] > values[MBR])) ||
(((values[MBT] != 0) && (values[MBB] != 0)) && (values[MBT] > values[MBB])))
return FALSE;
if (values[0] == 0 && values[1] == 0 && values[2] == 0 && values[3] == 0)
if (values[RBL] == 0 && values[RBR] == 0 && values[RBT] == 0 && values[RBB] == 0)
right_disabled = TRUE;
if (values[4] == 0 && values[5] == 0 && values[6] == 0 && values[7] == 0)
if (values[MBL] == 0 && values[MBR] == 0 && values[MBT] == 0 && values[MBB] == 0)
middle_disabled = TRUE;
if (!right_disabled &&
((values[0] && values[0] == values[1]) ||
(values[2] && values[2] == values[3])))
((values[RBL] && values[RBL] == values[RBR]) ||
(values[RBT] && values[RBT] == values[RBB])))
return FALSE;
if (!middle_disabled &&
((values[4] && values[4] == values[5]) ||
(values[6] && values[6] == values[7])))
((values[MBL] && values[MBL] == values[MBR]) ||
(values[MBT] && values[MBT] == values[MBB])))
return FALSE;
/* Check for overlapping button areas */
if (!right_disabled && !middle_disabled) {
int right_left = values[0] ? values[0] : INT_MIN;
int right_right = values[1] ? values[1] : INT_MAX;
int right_top = values[2] ? values[2] : INT_MIN;
int right_bottom = values[3] ? values[3] : INT_MAX;
int middle_left = values[4] ? values[4] : INT_MIN;
int middle_right = values[5] ? values[5] : INT_MAX;
int middle_top = values[6] ? values[6] : INT_MIN;
int middle_bottom = values[7] ? values[7] : INT_MAX;
int right_left = values[RBL] ? values[RBL] : INT_MIN;
int right_right = values[RBR] ? values[RBR] : INT_MAX;
int right_top = values[RBT] ? values[RBT] : INT_MIN;
int right_bottom = values[RBB] ? values[RBB] : INT_MAX;
int middle_left = values[MBL] ? values[MBL] : INT_MIN;
int middle_right = values[MBR] ? values[MBR] : INT_MAX;
int middle_top = values[MBT] ? values[MBT] : INT_MIN;
int middle_bottom = values[MBB] ? values[MBB] : INT_MAX;
/* If areas overlap in the Y axis */
if ((right_bottom <= middle_bottom && right_bottom >= middle_top) ||
@@ -1360,23 +1373,30 @@ is_inside_button_area(SynapticsParameters * para, int which, int x, int y)
{
Bool inside_area = TRUE;
if (para->softbutton_areas[which][0] == 0 &&
para->softbutton_areas[which][1] == 0 &&
para->softbutton_areas[which][2] == 0 &&
para->softbutton_areas[which][3] == 0)
enum {
LEFT = 0,
RIGHT = 1,
TOP = 2,
BOTTOM = 3
};
if (para->softbutton_areas[which][LEFT] == 0 &&
para->softbutton_areas[which][RIGHT] == 0 &&
para->softbutton_areas[which][TOP] == 0 &&
para->softbutton_areas[which][BOTTOM] == 0)
return FALSE;
if (para->softbutton_areas[which][0] &&
x < para->softbutton_areas[which][0])
if (para->softbutton_areas[which][LEFT] &&
x < para->softbutton_areas[which][LEFT])
inside_area = FALSE;
else if (para->softbutton_areas[which][1] &&
x > para->softbutton_areas[which][1])
else if (para->softbutton_areas[which][RIGHT] &&
x > para->softbutton_areas[which][RIGHT])
inside_area = FALSE;
else if (para->softbutton_areas[which][2] &&
y < para->softbutton_areas[which][2])
else if (para->softbutton_areas[which][TOP] &&
y < para->softbutton_areas[which][TOP])
inside_area = FALSE;
else if (para->softbutton_areas[which][3] &&
y > para->softbutton_areas[which][3])
else if (para->softbutton_areas[which][BOTTOM] &&
y > para->softbutton_areas[which][BOTTOM])
inside_area = FALSE;
return inside_area;