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https://github.com/X11Libre/xf86-input-evdev.git
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Fix spelling/wording issues
Found by using:
codespell --builtin clear,rare,usage,informal,code,names
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
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@@ -6,7 +6,7 @@ Xorg mailing list:
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https://lists.x.org/mailman/listinfo/xorg
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The master development code repository can be found at:
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The primary development code repository can be found at:
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https://gitlab.freedesktop.org/xorg/driver/xf86-input-evdev
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@@ -194,7 +194,7 @@ Invert the given axis. Default: off. Property: "Evdev Axis Inversion".
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.BI "Option \*qIgnoreAbsoluteAxes\*q \*q" Bool \*q
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Ignore the specified type of axis. Default: unset. The X server cannot deal
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with devices that have both relative and absolute axes. Evdev tries to guess
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wich axes to ignore given the device type and disables absolute axes for
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which axes to ignore given the device type and disables absolute axes for
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mice and relative axes for tablets, touchscreens and touchpad. These options
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allow to forcibly disable an axis type. Mouse wheel axes are exempt and will
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work even if relative axes are ignored. No property, this configuration must
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@@ -50,7 +50,7 @@ static Atom prop_wheel_inertia = 0;
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static Atom prop_wheel_timeout = 0;
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static Atom prop_wheel_button = 0;
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/* Local Funciton Prototypes */
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/* Local Function Prototypes */
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static int EvdevWheelEmuInertia(InputInfoPtr pInfo, WheelAxisPtr axis, int value);
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/* Filter mouse button events */
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@@ -1933,7 +1933,7 @@ EvdevInit(DeviceIntPtr device)
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* So, unless you have a small screen, you won't be enjoying it much;
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* consequently, absolute axes are generally ignored.
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*
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* However, currenly only a device with absolute axes can be registered
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* However, currently only a device with absolute axes can be registered
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* as a touch{pad,screen}. Thus, given such a device, absolute axes are
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* used and relative axes are ignored.
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*/
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