Fix spelling/wording issues

Found by using:
    codespell --builtin clear,rare,usage,informal,code,names

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
This commit is contained in:
Alan Coopersmith
2022-01-16 10:51:03 -08:00
parent 6609d352f3
commit abf0fa611e
4 changed files with 4 additions and 4 deletions

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@@ -6,7 +6,7 @@ Xorg mailing list:
https://lists.x.org/mailman/listinfo/xorg
The master development code repository can be found at:
The primary development code repository can be found at:
https://gitlab.freedesktop.org/xorg/driver/xf86-input-evdev

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@@ -194,7 +194,7 @@ Invert the given axis. Default: off. Property: "Evdev Axis Inversion".
.BI "Option \*qIgnoreAbsoluteAxes\*q \*q" Bool \*q
Ignore the specified type of axis. Default: unset. The X server cannot deal
with devices that have both relative and absolute axes. Evdev tries to guess
wich axes to ignore given the device type and disables absolute axes for
which axes to ignore given the device type and disables absolute axes for
mice and relative axes for tablets, touchscreens and touchpad. These options
allow to forcibly disable an axis type. Mouse wheel axes are exempt and will
work even if relative axes are ignored. No property, this configuration must

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@@ -50,7 +50,7 @@ static Atom prop_wheel_inertia = 0;
static Atom prop_wheel_timeout = 0;
static Atom prop_wheel_button = 0;
/* Local Funciton Prototypes */
/* Local Function Prototypes */
static int EvdevWheelEmuInertia(InputInfoPtr pInfo, WheelAxisPtr axis, int value);
/* Filter mouse button events */

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@@ -1933,7 +1933,7 @@ EvdevInit(DeviceIntPtr device)
* So, unless you have a small screen, you won't be enjoying it much;
* consequently, absolute axes are generally ignored.
*
* However, currenly only a device with absolute axes can be registered
* However, currently only a device with absolute axes can be registered
* as a touch{pad,screen}. Thus, given such a device, absolute axes are
* used and relative axes are ignored.
*/